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SGModel gear disappearing when fully deployed #1970
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@Metamartian Could you try editing the .model file (
To this:
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hi , i have the same problem like Metamartian on MV . also try to modif anim gear_down to 1 99 that don't work , the landing gear rest in the hull , and only the flaps move down (also try 1 101 , same result) |
solved it. I remembered something that fluffy told me. The animations actually start at 0 anim gear_down 0 100 fixes it on windows anyway :) |
i confirm , every things rule ok , |
The actual animation in Blender runs from frame 1 to frame 100, and the time values in the exported lanner.dae file match that; the first keyframe is at 0.04166662 (which is 1/24; i.e., frame 1 at 24 FPS). So we can use 0 to 100 as a work-around, but I think that is not completely correct. Hopefully we can find the problem and fix it properly so it won't happen again for other models. |
damn I thought I was being too clever :) |
This should be fixed by #1978. The latest nightly has this patch. Testing would be appreciated. Please re-open/comment on the issue if you still see this bug in the nightly. |
Forum user Vuzz posted this video demonstrating the Lanner gear disappearing when fully deployed: http://www.youtube.com/watch?v=fUxm_MIl8uo
This is not what I see, but I'm on a different platform.
We did discuss it a little this morning, and @jaj22 had a theory:
Probably worth checking out.
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