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Setup and use the RenderTargets. #2525
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These have been in for months without being used!
The reason for doing this by the way is because it makes a good base for fullscreen effect and is necessary for the Oculus Rift support I've long been developing. I'd rather get it in one piece at a time rather than some huge super-commit. |
Instant crash on the legacy renderer :( What can I do to actually test that this works? |
Legacy, balls. |
I suppose I can add some checks to not use it if we're using the legacy renderer, it's getting quite inconvenient now. |
I re-asked the forum if we can kill legacy. Lets see :) |
Updated to master |
Dropping this in favour of backporting the Post-Processing work done for Paragon |
I realised why I ever wanted this committing! |
How do I test this? |
Compile and run, if you can see something then it's worked :) |
Yeah ok, its works :) Direct GL calls in |
Ok, i've got a change coming but run out of time to get it working properly. off to be now :) |
Ok, think that's done it... NOW i'm off to bed :) |
Merged with few style and sanity fixes. I'm really unhappy with the complete lack of structure and proper integration here, but I don't have the mental space right now to figure out how it should all fit together. Its contained enough and commented enough to not be an immediate problem. |
These have been in for months without being used!