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departure cloud on the ground? #2639

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radius75 opened this issue Jan 9, 2014 · 13 comments
Closed

departure cloud on the ground? #2639

radius75 opened this issue Jan 9, 2014 · 13 comments

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@radius75
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radius75 commented Jan 9, 2014

screenshot-20140109-194640


save http://speedy.sh/BCQtx/cloud rev. 72045db

@radius75
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radius75 commented Jan 9, 2014

hmm, cloud "moves" relative to the system, not a nearest planet/object?

@lwho
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lwho commented Jan 9, 2014

Probably also related to #2376 (AI ships are jumping directly over the starport).

@fluffyfreak
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Yeah they can jump as soon as they launch which for slower ships can mean they're still just above the pad!
We really need those hyperspace jump rules :(

@radius75
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how to reproduce:

  • Start new game
  • If the NPC ship is standing on second launchpad, then wait... (time acc. X1)
  • else start new game :)

In this way I had this accident a few times

@walterar
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@radius75
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@walterar, I tested:

@radius75
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but it also happens without your fix :)

@radius75
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here NPC had time make a jump (without walterar fix)

@walterar
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"but it also happens without your fix :)"

Sure, I had forgotten that. That's another problem, but also has a solution.
I updated TradeShips.lua with the solution for this too. Download it again. :)

@walterar
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Actually, I'm re-writing TradeShips.lua. Those are some of the problems solved (the more serious), and is working well a long time ago in the latest releases of Pioneer Scout Plus.

@radius75
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Now I check my saves with your fix, works fine for me.
Though still HB-4669 can not start properly (moves on the ground :)

@HybridDog
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This didn't crop up for me yet.

@impaktor
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Assuming this is outdated. Closing for now.

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6 participants