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I think this is good to go. It has 16k tri count and one 2048 Diff texture, which doubles as a glow too, and there's a smaller (512) one for the big monitor viewport reflections. The lighting is baked in, the light sources are the monitors.
It has quite a few textures, since each screen has a separate material, in preparation for future instrument work. Most of them are 512.
The instruments have bogus data and graphics on them, so they don't readily imply functionality, but they do look as they would be usable for something.