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Ambient sound restarts when on maximum time compression #4685

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craigo- opened this issue Oct 6, 2019 · 0 comments

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@craigo-
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commented Oct 6, 2019

Observed behaviour

When at maximum time compression (10000x), in space or docked at a station, the ambient sound effect restarts. The period it plays for before restarting is variable, and seems to be in time with "cleanTSTable" console entries (but not every instance):

image

The ambient sound effect plays fine at every other time compression setting, including paused.

Expected behaviour

The ambient sound effect plays through without interruption at all time compression settings.

Steps to reproduce

Station:

  1. Start a new game
  2. Turn on maximum time compression
  3. Listen to the ambient sound effect
  4. Press backtick to view the console, note how the sound effect restart coincides with "cleanTSTable" entries (but does not restart on all instances of the line)

Space:

  1. Start a new game
  2. Take off and fly into space then stop boosting
  3. Turn on maximum time compression
  4. Listen to the ambient sound effect
  5. Press backtick to view the console, note how the sound effect restart coincides with "cleanTSTable" entries (but does not restart on all instances of the line)

My pioneer version (and OS):

Pioneer:

  • Pioneer master (6fd8f02) - Release x64
  • Pioneer 20190203 (latest release)
  • Pioneer 20180203 (a previous release)

NB: in Pioneer 20180203, the issue only occurs when docked at a station; it does not occur in space.

OS:

  • Windows 10 Enterprise 1809 x64
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