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Sisyphus

  • Get a dialog box with a slider in it
  • LOOKS TOO WEIRD Try out the slider at a diagonal
  • Get a confirmation button going
  • Make the slider slide (lerp) back down when you release it
  • Make sure the instruction is clear
  • DID IT IN CSS Look into the issue of clicking on a slider pip - basically just want to disable them
  • No closing the dialog ever
  • Have an icon on the desktop to launch the app

Danaids

  • Dialog box with a file and a folder

  • Set the file to revert when you drag it anywhere

  • Icon on the desktop

  • NO, THE INSTRUCTION IS ALWAYS SO SIMPLE THAT IT CAN REMAIN PRESENT Should these things have an initial instruction in a dialog and thereafter none except for a "Help" button?

  • NO, THE POINT ISN'T TO CONTROVERT THE BASICS OF USABILITY AND ACCESSIBILITY Or even no explanation at all so you have to get Help? (May be too obtuse?)

  • Have the folder highlight to at least show you're "succeeding in targeting it"?

  • Consider how this one might be a touch underdone right now

Tantalus

  • Dialog box with a drop down with both options greyed out
  • Submit button that won't work if you haven't selected anything (maybe an error message?)
  • THE SELECT MENU IS PRETTY PERFECT Also consider trying: checkboxes, radio buttons, disabled buttons at the bottom? All possible. Maybe make all of them launch at once as a way to just test which feels best?
  • Icon etc. for launching

Zeno

  • Look into recursive forms of the accordion
  • Look into recursive forms of the drop-down
  • Look into recursion via dialog boxes - an endless process - oh shit, like a series of steps! (Step 1 of 2, Step 1.5 of 2, Step 1.75 of 2!!!! Fuuuuuck, that's pretty good. Much easier to represent man.)

Prometheus

  • Get the basic liver progress bar in a dialog
  • Peck dialog appears on top (maybe random location on screen for desktop?) and has a countdown timer for you to cancel it within (think about the language here as it's pretty awkward?)
  • Keep thinking about whether this one really works

Mobile

  • Mostly rely on the work done for Love and focusing on UI that is narrow. Limit it to one app at a time, possibly by faking a home screen instead of a desktop. This would mean needing to reload the page since you won't be able to exit any of these games. More thought probably required.