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In most sprites, some layers are static (for instance backgrounds). When you start creating new frames for an animation, they are created for all layers.
This means you duplicate the content of 'static' layers over and over. And if at some point you want to modify something, you need to apply it to all the frames.
Two solutions for this :
constant layer : add a 'constant'/'static' property to layers, that can be turned on or off in the layer list. A constant layer is always the same on all the frames
tool : create a new tool that will copy the content of the current frame to all the other frames of the same layer
The second option is almost free (actually have a 10 lines snippet that works perfectly), but I think the constant layer makes much more sense.
Any thoughts ?
The text was updated successfully, but these errors were encountered:
I don't see any problem with the tool option for animating sprites that have a transparent background
But I do agree that the static background option makes a lot more sense if there's a non-transparent background, or if only a piece of the sprite is moving (eg: you're just animating the hands of a person but you want to make a change to the chest, which is visible in some frames but not others)
I think for the hands&chest example the only solution would be a static layer.
In most sprites, some layers are static (for instance backgrounds). When you start creating new frames for an animation, they are created for all layers.
This means you duplicate the content of 'static' layers over and over. And if at some point you want to modify something, you need to apply it to all the frames.
Two solutions for this :
The second option is almost free (actually have a 10 lines snippet that works perfectly), but I think the constant layer makes much more sense.
Any thoughts ?
The text was updated successfully, but these errors were encountered: