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Unkillable Shamblers #28

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ampnaman opened this issue Aug 21, 2017 · 1 comment
Open

Unkillable Shamblers #28

ampnaman opened this issue Aug 21, 2017 · 1 comment

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@ampnaman
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goddamn shamblers

Playing with a recent build [6686], Shamblers I've discovered are the zombie version of Shoggoth (absorb flag). However, as they spawn with hordes in an open environment, by the time the player notices them they'd have likely absorbed a huge number of items and amassed an insane amount of HP.

This particular one on the screenshot survived several dozen shots from my slingshot cannon (it ate the rocks). I tried going toe to toe against it with hydraulic muscles, Silat monoblade crits + electro shock unit to keep it stun-locked in fire... but it looks like I'm hardly making a dent on it's HP.

There should be a limit to HP gotten via item absorption

@pisskop
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pisskop commented Aug 21, 2017

The desired function of them is as an area denial creature. They exist to prevent a player from 'owning' an area.

Their actual melee skill is modest, they do moderate amounts of acid and stab and bash damage.
Their speed is slow, a 70 attack speed, and a 35 movement speed.
Their vision is 15 for daytime and 5 for night.
They can hear but do not smell.

They are roadblocks. I am aware of their ability to gen almost infinite amounts of health via bodies and vehicles, but I cannot simply 'stop' them from genning health. the alternative is to take off their tag.

Previously I have made them a relative rarity, and made them spawn as late as possible.

Its something that we will eventually be able to correct, but as I have to use the hardcoded limits for manythings I simply cannot fine-tune it at this time ...

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