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Apparently, Labrador Mutts don't want dog food with this mod active. #61

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AmarinReyny opened this issue Jul 8, 2021 · 6 comments
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@AmarinReyny
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The issue is basically as described here. As mentioned in the comments, through the creation of multiple worlds with different mods enabled, I've been able to narrow the cause of the problem down to PK's Rebalancing.

Any idea how I can fix this on my end while the issue gets fixed in the files here by whoever's working on it?

@ToxiClay
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ToxiClay commented Jul 8, 2021

PK's rebalancing is not a repo mod; support will have to be done on that end. The last commit was three years ago, though; you may have Issues™ getting a fix applied to the mod.

I'm stupid and didn't notice that we're at PK's Rebalance. 🙃

@AmarinReyny
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PK's rebalancing is not a repo mod; support will have to be done on that end. The last commit was three years ago, though; you may have Issues™ getting a fix applied to the mod.

Already found and fixed the issue. Apparently, the mod was overwriting some of the Labrador mutt's info. I just changed the id of the entry in the mod's file, thus making none of it applicable to anything that would actually show up in-game.

@ToxiClay
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ToxiClay commented Jul 8, 2021

🎉 I ran into a problem, though. I can't run the mod in 0.F -- it throws errors and refuses to proceed. You may not be able to update your game while retaining this mod in your load order without extensive retooling.

@AmarinReyny
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I ran into a problem, though. I can't run the mod in 0.F -- it throws errors and refuses to proceed. You may not be able to update your game while retaining this mod in your load order without extensive retooling.

Eh, I don't really plan on updating until the next stable version comes out. Still, good to know. I'll keep this in mind if any further problems show up. Thank you!

@ToxiClay
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ToxiClay commented Jul 8, 2021

I ran into a problem, though. I can't run the mod in 0.F -- it throws errors and refuses to proceed. You may not be able to update your game while retaining this mod in your load order without extensive retooling.

Eh, I don't really plan on updating until the next stable version comes out. Still, good to know. I'll keep this in mind if any further problems show up. Thank you!

Oh, 0.F is the latest stable (came out a few days ago). Unless you already knew that and were talking about whenever 0.G comes out, in which case I'm stupid.

@AmarinReyny
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I ran into a problem, though. I can't run the mod in 0.F -- it throws errors and refuses to proceed. You may not be able to update your game while retaining this mod in your load order without extensive retooling.

Eh, I don't really plan on updating until the next stable version comes out. Still, good to know. I'll keep this in mind if any further problems show up. Thank you!

Oh, 0.F is the latest stable. Unless you already knew that and were talking about whenever 0.G comes out, in which case I'm stupid.

Huh. I was assuming you were talking about trying the mod in an experimental version, rather than the stable version, since I had already specified in the previous issue that I was using 0.F.

Also, don't think any less of yourself for making that assumption of your own. I probably would have done the same, if the roles were reversed. Especially given how much I've been dissociating lately, along with the other various symptoms that have been cropping up... Granted, that's more a conversation for my therapist and psychiatrist, and possibly a neurologist as well, than it is for GitHub.

...

... Anyway, thank you for your help.

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