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The y-axis points up in normalized OpenGL coordinates, but in absolute 2D coordinates it points down. This leads to triangles disappearing if not the right side is rendered.
The text was updated successfully, but these errors were encountered:
The y-axis points up in normalized OpenGL coordinates, but in absolute 2D coordinates it points down. This leads to triangles disappearing if not the right side is rendered.
The text was updated successfully, but these errors were encountered: