-
Notifications
You must be signed in to change notification settings - Fork 1
/
fadeinout.js
87 lines (42 loc) · 910 Bytes
/
fadeinout.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
#pragma strict
var overlay : GameObject;
private var fadeout : boolean;
private var fadein : boolean;
private var lerpval : float;
var color : Color;
function Update() {
overlay.GetComponent.<UI.Image>().color = color;
lerpval = lerpval + .0001;
if (fadeout == true) {
fadein = false;
color.a = Mathf.Lerp(color.a, 1, lerpval);
if (color.a > .999) {
fadeout = false;
}
}
else if (fadein == true) {
fadeout = false;
color.a = Mathf.Lerp(color.a, 0, lerpval);
if (color.a < .001) {
fadein = false;
}
}
else {
}
if (Input.GetKeyDown("i")) {
fin();
}
if (Input.GetKeyDown("o")) {
fout(0);
}
}
function fin(){
lerpval = 0.0;
fadein = true;
}
function fout(levelnum : int){
lerpval = 0.0;
fadeout = true;
yield WaitForSeconds(4);
Application.LoadLevel(levelnum);
}