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Layer_Scrolling.h
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Layer_Scrolling.h
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/*
* SmartMatrix Library - Scrolling Layer Class
*
* Copyright (c) 2020 Louis Beaudoin (Pixelmatix)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _LAYER_SCROLLING_H_
#define _LAYER_SCROLLING_H_
#include "Layer.h"
#include "MatrixCommon.h"
// scroll text
const int textLayerMaxStringLength = 100;
#define SM_SCROLLING_OPTIONS_NONE 0
// font
#include "MatrixFontCommon.h"
template <typename RGB, unsigned int optionFlags>
class SMLayerScrolling : public SM_Layer {
public:
SMLayerScrolling(uint8_t * bitmap, uint16_t width, uint16_t height);
SMLayerScrolling(uint16_t width, uint16_t height);
void begin(void);
void frameRefreshCallback();
void fillRefreshRow(uint16_t hardwareY, rgb48 refreshRow[], int brightnessShifts = 0);
void fillRefreshRow(uint16_t hardwareY, rgb24 refreshRow[], int brightnessShifts = 0);
void setRefreshRate(uint8_t newRefreshRate);
// size of bitmap is 1 bit per pixel for width*height (no need for double buffering)
uint8_t * scrollingBitmap;
void stop(void);
int getStatus(void) const;
void start(const char inputtext[], int numScrolls);
void update(const char inputtext[]);
void setMode(ScrollMode mode);
void setColor(const RGB & newColor);
void setSpeed(unsigned char pixels_per_second);
void setFont(fontChoices newFont);
void setOffsetFromTop(int offset);
void setStartOffsetFromLeft(int offset);
void enableColorCorrection(bool enabled);
protected:
void redrawScrollingText(void);
void setMinMax(void);
void updateScrollingText(void);
template <typename RGB_OUT>
bool getPixel(uint16_t hardwareX, uint16_t hardwareY, RGB_OUT &xyPixel);
bool getPixel(uint16_t hardwareX, uint16_t hardwareY);
RGB textcolor;
unsigned char currentframe = 0;
char text[textLayerMaxStringLength];
unsigned char pixelsPerSecond = 30;
unsigned char textlen;
volatile int scrollcounter = 0;
const bitmap_font *scrollFont = &apple5x7;
int fontTopOffset = 1;
int fontLeftOffset = 1;
bool majorScrollFontChange = false;
bool ccEnabled = sizeof(RGB) <= 3 ? true : false;
ScrollMode scrollmode = bounceForward;
unsigned char framesperscroll = 4;
// these variables describe the text bitmap: size, location on the screen, and bounds of where it moves
unsigned int textWidth;
int scrollMin, scrollMax;
int scrollPosition;
};
#include "Layer_Scrolling_Impl.h"
#endif