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menu_settings.go
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/
menu_settings.go
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package game
import (
"fmt"
"github.com/ebitenui/ebitenui"
"github.com/ebitenui/ebitenui/widget"
"github.com/hajimehoshi/ebiten/v2"
)
type SettingsMenu struct {
*MenuModel
preSelectedPage int
}
func createSettingsMenu(g *Game) *SettingsMenu {
var ui *ebitenui.UI = &ebitenui.UI{}
menu := &SettingsMenu{
MenuModel: &MenuModel{
game: g,
ui: ui,
active: true,
resolutions: generateMenuResolutions(),
},
}
menu.initResources()
menu.initMenu()
return menu
}
func (m *SettingsMenu) initMenu() {
m.MenuModel.initMenu()
// menu title
titleBar := settingsTitleContainer(m, false)
m.root.AddChild(titleBar)
// settings pages
items := settingsContainer(m)
m.root.AddChild(items)
}
func (m *SettingsMenu) Update() {
m.ui.Update()
}
func (m *SettingsMenu) Draw(screen *ebiten.Image) {
m.ui.Draw(screen)
}
type MenuResolution struct {
width, height int
aspectRatio MenuAspectRatio
}
type MenuAspectRatio struct {
w, h, fov int
}
func (r MenuResolution) String() string {
if r.aspectRatio.w == 0 || r.aspectRatio.h == 0 {
return fmt.Sprintf("(*) %dx%d", r.width, r.height)
}
return fmt.Sprintf("(%d:%d) %dx%d", r.aspectRatio.w, r.aspectRatio.h, r.width, r.height)
}
func generateMenuResolutions() []MenuResolution {
resolutions := make([]MenuResolution, 0)
ratios := []MenuAspectRatio{
{5, 4, 64},
{4, 3, 68},
{3, 2, 74},
{16, 9, 84},
{21, 9, 100},
}
widths := []int{
640,
800,
960,
1024,
1280,
1440,
1600,
1920,
}
for _, r := range ratios {
for _, w := range widths {
h := (w / r.w) * r.h
resolutions = append(
resolutions,
MenuResolution{width: w, height: h, aspectRatio: r},
)
}
}
return resolutions
}
func settingsTitleContainer(m Menu, inGame bool) *widget.Container {
res := m.Resources()
settingsTitle := "PixelMek 3D Settings"
if inGame {
settingsTitle = "PixelMek 3D"
}
c := widget.NewContainer(
widget.ContainerOpts.BackgroundImage(res.panel.titleBar),
widget.ContainerOpts.Layout(widget.NewGridLayout(widget.GridLayoutOpts.Columns(2),
widget.GridLayoutOpts.Stretch([]bool{true, false}, []bool{true}),
widget.GridLayoutOpts.Padding(widget.Insets{
Left: m.Padding(),
Right: m.Padding(),
Top: m.Padding(),
Bottom: m.Padding(),
}))))
c.AddChild(widget.NewText(
widget.TextOpts.Text(settingsTitle, res.text.titleFace, res.text.idleColor),
widget.TextOpts.Position(widget.TextPositionStart, widget.TextPositionCenter),
))
c.AddChild(widget.NewButton(
widget.ButtonOpts.Image(res.button.image),
widget.ButtonOpts.TextPadding(res.button.padding),
widget.ButtonOpts.Text("X", res.button.face, res.button.text),
widget.ButtonOpts.ClickedHandler(func(args *widget.ButtonClickedEventArgs) {
m.Game().closeMenu()
}),
widget.ButtonOpts.TabOrder(99),
))
return c
}
func settingsContainer(m Menu) widget.PreferredSizeLocateableWidget {
res := m.Resources()
c := widget.NewContainer(
widget.ContainerOpts.Layout(widget.NewGridLayout(
widget.GridLayoutOpts.Padding(widget.Insets{
Left: m.Spacing(),
Right: m.Spacing(),
}),
widget.GridLayoutOpts.Columns(2),
widget.GridLayoutOpts.Stretch([]bool{false, true}, []bool{true}),
widget.GridLayoutOpts.Spacing(m.Spacing(), 0),
)))
gameMenu, _ := m.(*GameMenu)
settingsMenu, _ := m.(*SettingsMenu)
var missionSettings *settingsPage
var unitSettings *settingsPage
if gameMenu != nil {
// only show the mission and unit card pages in-game
missionSettings = gameMissionPage(m)
unitSettings = gameUnitPage(m)
gameMenu.updaters = []settingsUpdater{missionSettings, unitSettings}
}
displaySettings := displayPage(m)
renderSettings := renderPage(m)
hudSettings := hudPage(m)
audioSettings := audioPage(m)
pages := make([]interface{}, 0, 8)
if missionSettings != nil {
pages = append(pages, missionSettings)
}
if unitSettings != nil {
pages = append(pages, unitSettings)
}
pages = append(pages, displaySettings)
pages = append(pages, renderSettings)
pages = append(pages, hudSettings)
pages = append(pages, audioSettings)
var lightingSettings *settingsPage
if gameMenu != nil && m.Game().debug {
// only show the lighting menu page in-mission and when debug mode
lightingSettings = lightingPage(m)
pages = append(pages, lightingSettings)
}
pageContainer := newSettingsPageContainer(m)
pageList := widget.NewList(
widget.ListOpts.Entries(pages),
widget.ListOpts.EntryLabelFunc(func(e interface{}) string {
return e.(*settingsPage).title
}),
widget.ListOpts.ScrollContainerOpts(widget.ScrollContainerOpts.Image(res.list.image)),
widget.ListOpts.SliderOpts(
widget.SliderOpts.Images(res.list.track, res.list.handle),
widget.SliderOpts.MinHandleSize(res.list.handleSize),
widget.SliderOpts.TrackPadding(res.list.trackPadding),
),
widget.ListOpts.EntryColor(res.list.entry),
widget.ListOpts.EntryFontFace(res.list.face),
widget.ListOpts.EntryTextPadding(res.list.entryPadding),
widget.ListOpts.HideHorizontalSlider(),
widget.ListOpts.EntryTextPosition(widget.TextPositionStart, widget.TextPositionCenter),
widget.ListOpts.EntrySelectedHandler(func(args *widget.ListEntrySelectedEventArgs) {
nextPage := args.Entry.(*settingsPage)
pageContainer.setPage(nextPage)
if missionSettings != nil && (nextPage == hudSettings || (lightingSettings != nil && nextPage == lightingSettings)) {
// for in-game HUD and lighting setting, apply custom background so can see behind while adjusting
m.Root().BackgroundImage = nil
pageContainer.widget.(*widget.Container).BackgroundImage = nil
nextPage.content.(*widget.Container).BackgroundImage = res.panel.filled
} else {
m.Root().BackgroundImage = res.background
pageContainer.widget.(*widget.Container).BackgroundImage = res.panel.image
}
m.Root().RequestRelayout()
}))
c.AddChild(pageList)
c.AddChild(pageContainer.widget)
pageList.SetSelectedEntry(pages[0])
switch {
case gameMenu != nil && gameMenu.preSelectedPage > 0:
pageList.SetSelectedEntry(pages[gameMenu.preSelectedPage])
// reset pre-selected page selection
gameMenu.preSelectedPage = 0
case settingsMenu != nil && settingsMenu.preSelectedPage > 0:
pageList.SetSelectedEntry(pages[settingsMenu.preSelectedPage])
// reset pre-selected page selection
settingsMenu.preSelectedPage = 0
}
return c
}