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Retina support #11
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Also should support any devicePixelRatios different from 1 |
Ah, I was wondering why the demos were blurry for me. |
Yep, sorry, it is a number one issue right now and quite hard to fix since html2canvas do not support retina. We work on this issue keeping two directions: fixing html2canvas and proposing native Rasterization API to w3c http://pixelscommander.com/en/javascript/state-of-html-content-rasterization-draw-html-to-canvas-image/ . Would be very pleased if you point to anyone in w3c community to contact with this proposal or just spread word about Rasterization API |
Sorry @PixelsCommander I don't know anyone at the W3C but I'll look into the rasterization API and try to get the word out. |
@nickdesaulniers Yes, exactly, that is it. |
From the demo it doesn't look like this has been fixed yet. Why was this abandoned? |
It is fixed in master branch also there is a v2 branch which is a complete rewrite supporting 3D / VR and most efforts are spent on making it live |
In order to support retina displays we need to render textures in twice higher resolution than their screen dimensions
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