Implement Bitmap editing #110
Labels
enhancement
New feature or request
extension
Extra features or bug fixing for extensions
up-for-grabs
Projects
Add a class for interacting with the currently open bitmap. Use
ExtensionManager.RegisterGlobal()
to register a class.Classes that are gonna be used in lua need to have the
[MoonSharpUserData]
attributeThe class could look something like this
On application start,
ExtensionManager.RegisterGlobal<LuaBitmapEditor>("Bitmap")
has to be calledA lua script would then be able to set a pixel like this
Classes for interacting with lua should be put in
Models/ExtensionsModule/
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