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Multitouch (Joystick + Button) not working, only repsonding to latest touch #1979

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ghost opened this issue Jul 15, 2015 · 4 comments
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🕷 Bug Verified that it’s actually a legit bug that exists in the current release.

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@ghost
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ghost commented Jul 15, 2015

v3's interaction manager is not allowing me to have a joystick with a button in my game (run and jump). I touch the joystick and it's fine, as soon as I touch anywhere else as well the joystick starts responding to where the latest moved touch is.

Am I just missing something or is this a bug in the interaction manager ?

In my touch start I'm setting this.data = event.data and in my touch moved I'm using this.data.getLocalPosition ...

I am aware of #1917, but I can't figure out how to implement it (I've tried so many ways and nothing works), and I'm not even sure that will solve my problem because there's no demo or anything.

@englercj
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or is this a bug in the interaction manager ?

That, multitouch support doesn't work in the current Interaction manager.

@ghost
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ghost commented Jul 15, 2015

Ah, lame. I'm just going to try @weepy's hack from #1917 once he posts it and see if that works for now.

You may want to remove the comment "This manager also supports multitouch." from the interaction manager's constructor for now (until it actually does support multitouch) as it's misleading.

@englercj englercj added 🕷 Bug Verified that it’s actually a legit bug that exists in the current release. Interaction Manager labels Aug 2, 2015
@GoodBoyDigital
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closing this as multitouch support is working in dev branch. (using data.identifier) thanks!

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lock bot commented Feb 25, 2019

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

@lock lock bot locked and limited conversation to collaborators Feb 25, 2019
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