New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
three.js development! #4320
Comments
@GoodBoyDigital had a plugin for it. There were also two or three different experiments independent from @GoodBoyDigital 's |
Some tools and libraries are often used because they're popular. I use Pixi.js because it's the best 2D engine in town. So I feel compelled to add that XeoGL exists as a 3D environment for JavaScript and WebGL - as an alternative to ThreeJS. It all depends on what you need to do. But I consider XeoGL to be a "gem" as I do Pixi. |
I will pixi.js share a canvas and context with three.js but only three.js will show that the code is shown below. ` var app = new PIXI.Application(800, 600, {backgroundColor : 0x1099bb});
|
It doesn't work like that. please search for special pixi webgl code that works, it was on forums, and here, and even in gitter. @GoodBoyDigital certainly had it somewhere. |
Found it: #3230 |
Thank you for your suggestion, but I downloaded the Pixi_three.zip instance of GoodBoyDigital and could not. Run pixi_three.html without any show? |
#4344 We actually have a bug with reset :) That PR has working pixi+three demo https://jsfiddle.net/xyL1sv02/2/ |
One more thing. This one helps to render threejs into texture: https://jsfiddle.net/c34p532r/24/ renderer3D.state.reset();
renderer3D.setRenderTarget(null); //<--framebuffer reset!
renderer3D.render(scene, camera, renderTarget); |
@ivanpopelyshev thank you very much for your help! |
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs. |
Hello, how can i combine with three.js development?
The text was updated successfully, but these errors were encountered: