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You can't use masked graphics as mask. |
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Draw it in renderTexture, use Sprite with it as a mask. |
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dont forget to add |
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Also, destroy() that texture when you dont need it anymore, or you will go to OOM hell |
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Here is an even better example showing what I was trying to do since the mask will be animated |
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Basically I have a shape I am creating by adding a mask to a polygon.
then I want to use that object to mask a image.
I want the visible area in the original object to mask the image
An example
at the moment its not working
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