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Adding an empty sprite can break graphics rendering when using WebGPU + Chrome in 8.0.0-rc.9, as shown in the code in Steps to Reproduce.
Note that the empty sprite does not always break the rendering, changing the content of the graphic may give a different result.
When using WebGPU:
Expected Behavior
The result when using WebGPU should match the result with WebGL.
Current Behavior
Adding an empty sprite can break graphics rendering when using WebGPU + Chrome in 8.0.0-rc.9, as shown in the code in Steps to Reproduce.
Note that the empty sprite does not always break the rendering, changing the content of the graphic may give a different result.
When using WebGPU:
Expected Behavior
The result when using WebGPU should match the result with WebGL.
When using WebGL:
Steps to Reproduce
Environment
pixi.js
version: 8.0.0-rc.9Possible Solution
No idea at the moment. To be honest, I'm not very familiar with the new rendering system in PixiJS v8...
Additional Information
The example code works just fine in Firefox 122 on my computer. Very strange...
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