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I was investigating for quite a while now why the v8 port of my app runs much slower than v7, while in any lab experiment v8 drastically outperforms v7, especially when idling.
It turns out that antialias: true in Application.init() causes this behavior.
The provided playground runs with ~30fps even in idle mode.
Expected Behavior
When nothing changes in the scenegraph, run with 60FPS as with antialias: false.
Hey @joergplewe , antialias is something we don't really have much control over when it comes to optimising its behaviour.
It seems that WebGPU antialiasing is slower than WebGLs at this moment in time. I think the best thing todo here is to switch to WebGL (which is now the default renderer since 8.1.0)
Current Behavior
I was investigating for quite a while now why the v8 port of my app runs much slower than v7, while in any lab experiment v8 drastically outperforms v7, especially when idling.
It turns out that
antialias: true
inApplication.init()
causes this behavior.The provided playground runs with ~30fps even in idle mode.
Expected Behavior
When nothing changes in the scenegraph, run with 60FPS as with
antialias: false
.Steps to Reproduce
Use https://www.pixiplayground.com/#/edit/RRfYsdhI3eEl1-bQ5KDC6 and look for
CUT_PERFORMANCE
.Environment
pixi.js
version: 8.0.5Possible Solution
No response
Additional Information
No response
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