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It doesn't set stage._interactiveEventsAdded, so when the renderer runs, it calls stage.interactionManager.setTarget(this), which wipes out the newly added delegate.
Also, because it calls interactionManager.setTargetDomElement directly, rather than setTarget, the target and resolution properties are not set.
I have an idea of how to fix it, and potentially add some functionality at the same time, i'll do a PR later.
The text was updated successfully, but these errors were encountered:
It looks like there area few problems with it:
It doesn't set
stage._interactiveEventsAdded
, so when the renderer runs, it callsstage.interactionManager.setTarget(this)
, which wipes out the newly added delegate.Also, because it calls
interactionManager.setTargetDomElement
directly, rather thansetTarget
, thetarget
andresolution
properties are not set.I have an idea of how to fix it, and potentially add some functionality at the same time, i'll do a PR later.
The text was updated successfully, but these errors were encountered: