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WebGL Renderer resolution halves on refresh #3
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Interesting.. If it works in an incognito window it sounds like it may be a caching issue? |
Yeah, I think so. It's not really a problem, it's just happened on 2 machines for me and I thought it was a bit odd :) |
Are you using Chrome ?* There is an issue about this (the problem should be resolved in master, so in a few weeks / months on the standard build). *Woops, didn't see. You are :) |
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs. |
I'm trying out a Pixi WebGL demo, based on one of the Photon Storm ones. I'm running it in Chrome 25.0.1364.152 through Xampp local server.
When I'm updating the JavaScript, saving & refreshing, every so often the renderer seems to get confused and drops the resolution of all Sprites by about half. Upon refreshing again, it does it again until all assets are completely invisible. Booting the page up in an incognito window seems to solve it, but I thought I'd mention it.
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