Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Android default browser bugs #44

Closed
gunta opened this issue Apr 3, 2013 · 7 comments
Closed

Android default browser bugs #44

gunta opened this issue Apr 3, 2013 · 7 comments

Comments

@gunta
Copy link

gunta commented Apr 3, 2013

Hi, this goes for Android in general, but I need to have a rendering engine that works on all the 2.x~ 4.x Android devices.

I was just trying Run pixi run on a Samsung Galaxy S3's default browser (the most popular handset yet) and it has serious rendering bugs that it makes the game unplayable.

What's do you think on this issue?
Thank you!

@GoodBoyDigital
Copy link
Member

Hi gunta,

I absolutely agree that pixi.js needs to work on default android handsets. I know there is an issue with run pixi run that causes the textures to be oddly resized, fortunately I'm pretty sure this is a game specific issue (I plan on looking into the cause just in case)

I have tested our later creations in the default android browser and they seem to run ok. If you could confirm for me that would be ace:

http://www.theleisuresociety.co.uk/fightforeveryone/
http://flashvhtml.com/

thanks!

@Harissa
Copy link

Harissa commented Apr 9, 2013

Just tested the leisure society game on my Nexus S running Android 4.1.2 and it all works fine including sound. It didn't fill the screen but I don't think it was supposed to.

@GoodBoyDigital
Copy link
Member

Good to hear, thanks for testing @Harissa!

@gunta
Copy link
Author

gunta commented Apr 10, 2013

I'm making an Android Test Farm right now and I have more than 20 android devices... As soon as I finish this project I'm going to test it ;)

@GoodBoyDigital
Copy link
Member

@gunta you legend 👍

@englercj
Copy link
Member

I saw the issue you mentioned on RunPixieRun, but I was unable to reproduce it on any of the other examples or games. I suspect it has something to do with the game itself and not pixijs. If we encounter this issue again (or you get your test farm up) feel free to reopen this issue with new info.

@lock
Copy link

lock bot commented Feb 27, 2019

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

@lock lock bot locked and limited conversation to collaborators Feb 27, 2019
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants