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var max = soul.fileList.length;
trace("the max looks like " + max );
for ( var i = 0; i < max; i++ )
{
var texture = PIXI.Texture.fromImage( soul.fileList[i] );
if ( texture != null ) textureList.push( texture );
}
soul.display = new PIXI.MovieClip( textureList );
soul.display.setInteractive(true);
The text was updated successfully, but these errors were encountered:
Hi @globhammer! Thanks for the heads up!
You are doing nothing wrong and everything right :)
There was an bug that was raised about this a few weeks back and it was patched.
Are you using the latest version of pixi.js?
Thanks!
hmm.. a strange one, just tested and seem that things are working ok with the current build? Are you correctly importing pixi.js? If you can link me to your project I'd be more than happy to take a look for ya...
am i doing something wrong here????
var textureList = [];
}
The text was updated successfully, but these errors were encountered: