touchmove not called until last added object is touched and moved #785
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🕷 Bug
Verified that it’s actually a legit bug that exists in the current release.
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I have an object that contains a Sprite and I set that sprite to be interactive and set all the interaction callbacks however when I add a few of them to my scene I must touch the last added one before the other's will send the touchmove event (touchstart, and touched are still being called).
The mouse events are called fine when played in a browser, this issue arises when I play on my iOS devices.
MySprite
Create MySprites
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