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Circle should not be transparent
— Create Graphics — Do `this.graphics.beginTextureFill({ texture: Texture.fromBuffer((new Float32Array(64 * 64 * 4)).fill(0.01, 0, 64 * 64 * 4), 64, 64, { format: FORMATS.RGBA, type: TYPES.FLOAT }), })
for (let i = 0; i < 100; i++) { this.graphics.drawCircle(0, 0, 64); } `
pixi.js
The text was updated successfully, but these errors were encountered:
Set PREFER_ENV default to WEBGL2 for all devices (#7974)
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Expected Behavior
Circle should not be transparent
Current Behavior
Steps to Reproduce
— Create Graphics
— Do
`this.graphics.beginTextureFill({
texture: Texture.fromBuffer((new Float32Array(64 * 64 * 4)).fill(0.01, 0, 64 * 64 * 4), 64, 64, {
format: FORMATS.RGBA,
type: TYPES.FLOAT
}),
})
for (let i = 0; i < 100; i++) {
this.graphics.drawCircle(0, 0, 64);
}
`
Environment
pixi.js
version: 6.2.2The text was updated successfully, but these errors were encountered: