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Temporal Upscaling #8

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michaelsakharov opened this issue Jan 11, 2023 · 3 comments
Closed

Temporal Upscaling #8

michaelsakharov opened this issue Jan 11, 2023 · 3 comments

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@michaelsakharov
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@Pjbomb2
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Pjbomb2 commented Jan 11, 2023

?

@michaelsakharov
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michaelsakharov commented Jan 14, 2023

Oh wait what, I didn't actually hit submit on this, I went to work and forgot about it. Sorry, Anyway what I was gonna say was Temporal Upscaling, I don't think you already have it and it can be quite powerful when done correctly. Lets you render out a full image in 2-3 frames or so instead of 1, yet all 3 frames are still visually useable. Something like: https://www.shadertoy.com/view/3l3XR7.
If done right you can get perfectly real-time results at full resolution but only render half or even a quarter of the target resolution. Some Minecraft Raytraced shader packs use it and it's hella powerful. Been meaning to implement it to my own shader pack.

Weird cause I also changed the title before I went to just refer to temporal upscaling since you already have the other idea I was gonna mention.

@michaelsakharov michaelsakharov changed the title Some ideas to improve Realtime Function Temporal Upscaling Jan 14, 2023
@Pjbomb2
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Pjbomb2 commented Jan 14, 2023

I do have upscaling, both TAAU and my own upscaler that uses some things from FSR 1.0(used to be heavily temporal but it smeared too much)

@Pjbomb2 Pjbomb2 closed this as completed Feb 7, 2023
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