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Docs: Update orc fortress manual. More correct info, better formatting.
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* Remvoed mention of the crucible and essence lab. These are not
  used by orcs any more.

* Used much sexy CSS in the freelancers page to make the goblin
  workshops look nicer.
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pjf committed Dec 23, 2013
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16 changes: 7 additions & 9 deletions MasterworkDwarfFortress/orcfort_repository/workshops_core.html
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<h1 align="center"><a name="df"><font size="5">Fortress &amp; Masterwork Basics</font></a></h1>

<p>Orcs can use most all of the workshops from vanilla Dwarf Fortress. For the most part we won't go into too much detail as, there's not too much to say about these 'shops: like most races, they cook and brew, hew blocks from stone, and process cloth from plants.&nbsp; Orcs can use some of the workshops introduced in Masterwork, including the
Boneyard, Storage Unit, Crucible, Fishpond, Slag Pit, Essence research lab, and
Boneyard, Storage Unit, Fishpond, Slag Pit, and
Apothecary.&nbsp; The Boneyard and Storage Unit, in particular, are key fixtures
in an Orcish fort for processing the enemy and their belongings.<p>A few Masterwork shops, the Orcs can use in a limited capacity. For example, Orcs can make common
alloys at the metallurgist, but they cannot produce patternwelded mithril
bars or other fine dwarven alloys there.&nbsp; Orcs can use the Trap Engineer,
but not the advanced &quot;2nd level&quot; of upgrades.&nbsp; </p>

<p>Recently founded Orc clan holdings can&#39;t establish the Stonecutter, Rockforge,
Tailor, Poisoner, Gunsmith, or Sawmill, but see the entry on the Goblin Ghetto
Tailor, Poisoner, Gunsmith, or Sawmill, but see the entry on
<a href="workshops_freelancers.html">the Goblin Ghetto</a>
to see how these industries are supported in larger Orcish villages.&nbsp; </p>

<p>Orcs lack access to uniquely Dwarven buildings like the Gemforge and
Expand Down Expand Up @@ -101,7 +102,7 @@ <h1 align="center"><a name="orcb"><font size="5">Orcish</font><font size="5"> Ba
the finest armors.&nbsp; The Damascene folder requires rare ores such as mithril, cobalt, or wolfram; and tempers these alloys with steel, copper, silver, or gold. He uses powdered materials directly to create unique alloys, and cannot create standard bars for use at the forge.

<p align="left">
<img border="0" src="screenshots/arcane_forge.png" width="109" height="109" align="left"><font size="4">Arcane Forge:</font>&nbsp;&nbsp;&nbsp; In a past age, there
<img border="0" src="screenshots/arcane_forge.png" width="109" height="109" align="left"><font size="4"><b>Arcane Forge:</b></font>&nbsp;&nbsp;&nbsp; In a past age, there
were great Orcish dark citadels stretching from the
surface to the deep roots of impenetrable mountains.&nbsp; Among these
Deep-Orcs, the greatest armies were lead not by brutish warlords, but fell sorcerer-kings and powerful druids. They wielded special
Expand Down Expand Up @@ -129,22 +130,19 @@ <h1 align="center"><a name="orcb"><font size="5">Orcish</font><font size="5"> Ba
make weapons-quality metallic glasses that rival the mithril gear of their
silvan cousins, including the sharp, lightweight green ashland glass and heavy
ebonglass.<p>
<img border="0" src="screenshots/nethermill.png" align="right" width="138" height="93">Underdark
Nethermill<b>:</b>&nbsp; Deep drow traditionally patrol the caverns of the
<img border="0" src="screenshots/nethermill.png" align="right" width="138" height="93"><b>Underdark Nethermill:</b>&nbsp; Deep drow traditionally patrol the caverns of the
underdark with wicked curved blades and crossbows made from crystalwood,
devilthorn warhammers, and curious fire-resistant leather armor made from
netherwood.&nbsp; Although their motives are suspect, traders from the deep
realms sometimes appear offering to share these technologies with their allies.<p>
<img border="0" src="screenshots/rogue_tavern.png" width="138" height="109" align="left">Buccaneer&#39;s
Tavern<b>:</b> Human bandits are well known for the raucous pirate dens found in
<img border="0" src="screenshots/rogue_tavern.png" width="138" height="109" align="left"><b>Buccaneer&#39;s Tavern:</b> Human bandits are well known for the raucous pirate dens found in
their harbor towns.&nbsp; Gamble for coin, with games available for every price
point! Lose money in the long run, but maybe you&#39;ll get lucky. Or win the other
guy&#39;s jewels, weapons, ship... or more if you play at the Shadowbroker&#39;s somnium
table.&nbsp; Orcs can play some human- or dwarven-style instruments for musical
effects, or thoroughly use up any type of instrument by playing Orcish jazz for
tips.<p>
<img border="0" src="screenshots/legion_outpost.png" width="138" height="110" align="right">Legion
Auxilla Outpos<b>ts:</b> Orcish warriors usually favor their slashing weapons,
<img border="0" src="screenshots/legion_outpost.png" width="138" height="110" align="right"><b>Legion Auxilla Outposts:</b> Orcish warriors usually favor their slashing weapons,
but those who have fought alongside (or against) the forces of the grim Dwarven
Legion can attest to the efficient killing power of an army with a mixed
arsenal.&nbsp; The auxilla outpost can craft deadly hammers and piercing spears,
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103 changes: 74 additions & 29 deletions MasterworkDwarfFortress/orcfort_repository/workshops_freelancers.html
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a:visited {
color: #CCC;
}
.Rot { color: #F00;

#goblin p {
padding-top: 20px;
clear: both;
}

#goblin img {
padding-bottom: 10px;
border: 0px;
clear:both;
}
.Rot { color: #F00;

#goblin p:nth-child(odd) img {
float: left;
padding-right: 10px;
}

#goblin p:nth-child(even) img {
float: right;
padding-left: 10px;
}


</style>
</head>

Expand Down Expand Up @@ -61,55 +80,81 @@ <h1 align="center"><a name="gobs">Goblin &amp; Kobold Ghetto</a></h1>
Until deployed into their workshop, Goblin workers will be stored along with
other useful items in your Tools stockpile.</p>

<p align="left">
<img border="0" src="screenshots/goblin_stonecutter.png" width="133" height="86" align="left">&nbsp;&nbsp;&nbsp;
The Stonecutter&#39;s Shanty houses a goblin masonry apprentice and his workshop.&nbsp;
<div id="goblin">
<p><img src="screenshots/goblin_stonecutter.png" />
<b>The Stonecutter&#39;s Shanty</b> houses a goblin masonry apprentice and his workshop.
He takes on tasks which are beneath the notice of Orcish masons, like grinding
excess stone, sorting the magma-safe rocks from others, crafting rock weapons
and traps, and cutting blocks
<img border="0" src="screenshots/goblin_sawmill.png" width="131" height="84" align="right">back
apart into stone.&nbsp; He can also make rock bins and barrels, although be
warned that they can be pretty heavy.<p align="left">
The Sawmill Shanty houses a goblin woodworker and his shop.&nbsp; The goblin
back apart into stone. He can also make rock bins and barrels, although be
warned that they can be pretty heavy.
</p>

<p>
<img src="screenshots/goblin_sawmill.png" />
<b>The Sawmill Shanty</b> houses a goblin woodworker and his shop.&nbsp; The goblin
woodworker is excellent at stretching limited resources; he can cut 20
<img border="0" src="screenshots/goblin_tinkerer.png" width="132" height="83" align="left">planks
planks
from 5 logs.&nbsp; He can even make big batches of 10 bins or barrels from 5
logs, as long as he has access to some metal for fasteners.<p align="left">
&nbsp;&nbsp;&nbsp; The Tinkerer&#39;s Shanty houses a goblin who can craft advanced
logs, as long as he has access to some metal for fasteners.
</p>


<p>
<img src="screenshots/goblin_tinkerer.png" />
<b>The Tinkerer&#39;s Shanty</b> houses a goblin who can craft advanced
flachette guns, pistols, and muskets (although the last, only by using up a
stolen human toolkit).&nbsp; He can also hand-load rounds for guns, making his
own black powder from scratch without help of a chemist.&nbsp; Since the
tinkerer uses so much brass and lead, he has his own small low-temperature
furnace to help with smelting a few basic ores.<p align="left">
<img border="0" src="screenshots/kobold_poisoner.png" width="132" height="84" align="left">&nbsp;&nbsp;&nbsp;
The Poisoner&#39;s Hut houses a kobold who creates and applies poison to ammo,
furnace to help with smelting a few basic ores.
</p>

<p>
<img src="screenshots/kobold_poisoner.png" />
<b>The Poisoner&#39;s Hut</b> houses a kobold who creates and applies poison to ammo,
weapons, and trap components.&nbsp; Besides using a number of poison recipes
stolen from the Free Peoples, the kobold poisoner has developed a few extra
poisons from Wetland and Boreal plants: an improved universal Blight poison
distilled from kobold-bulb and cadaverine, and a Pinkskin Bane poison from
icicle mint and Taiga<img border="0" src="screenshots/kobold_tracker.png" width="131" height="82" align="right">
bloodberry.<p align="left">
&nbsp;&nbsp;&nbsp; The Hunter&#39;s Hut can equip kobold thieves with a dagger and
icicle mint and Taiga bloodberry.
</p>

<p>
<img src="screenshots/kobold_tracker.png" />
<b>The Hunter&#39;s Hut</b> can equip kobold thieves with a dagger and
bag, and send them out into the world with a chance to steal some precious
metals and gems for the clan.&nbsp; He can also forge batches of darts, useful
if the Goblin Tinkerer is providing the troops with flachette guns.&nbsp;
metals and gems for the clan. He can also forge batches of darts, useful
if the Goblin Tinkerer is providing the troops with flachette guns.
Flachette guns have a good rate of fire and so dart batches can be effective for
<img border="0" src="screenshots/kobold_textile.png" width="133" height="86" align="left">training
up a gun warband if metal guns &amp; ammo are in low supply.&nbsp; They also make
fine trap components, perhaps in combination with poisoned darts. <p align="left">
&nbsp;&nbsp;&nbsp; The Kobold Textile Hut can batch produce sets of clothing
from cloth, wool, or silk; and can process grasses<img border="0" src="screenshots/laborcells.png" align="right" width="186" height="185">
training
up a gun warband if metal guns &amp; ammo are in low supply. They also make
fine trap components, perhaps in combination with poisoned darts.
</p>

<p>
<img src="screenshots/kobold_textile.png" />
<b>The Kobold Textile Hut</b> can batch produce sets of clothing
from cloth, wool, or silk; and can process grasses
to wicker.&nbsp; Wicker bins are valued for their light weight in any fort, and
other wicker furniture can be in great demand in overland camps.&nbsp;&nbsp; He
can also practice a few tribal weavers&#39; tricks such as weaving rope from
rope-reed, and stripping wood-stalks down to logs.&nbsp; <p align="left">
The Labor Cells are a special case.&nbsp; Sometimes your Raiders will take
rope-reed, and stripping wood-stalks down to logs.
</p>

<p>
<img src="screenshots/laborcells.png" />
<b>The Labor Cells</b> are a special case.&nbsp; Sometimes your Raiders will take
captive a Dwarf, Drow, Elf or Human.&nbsp; Large clanholdings generally pass
these captives quickly through contacts at the Caravanserai&#39;s Shadowbroker
for a significant ransom.&nbsp; However, camps which are short on simple
materials such as stone, silk, wood, or basic crafts can choose to deploy these
guests as laborers, although their work presents a significant drain on food
resources.&nbsp; <h1 align="center">
resources.
</p>
</div>

&nbsp; <h1 align="center">
&nbsp;</h1>

<h1 align="center">
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<div align="center"><a href="home.html"><img src="l_orc.JPG" alt="" width="110" height="151" /></a></div>

</body>
</html>
</html>

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