You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Nearly every CE_PHYS_ATT_CHANGE in interaction_fearthenight has modifiers that appear to be backwards. They're adding massive percentage increases to attributes (ie 1800%) where it's probably intended to be flat additive increases.
The percentage modifiers are so huge you'll end up with attributes well over 10.000, sometimes nearing 20.000, which is so far over the supposed cap of 5000 that I'm not even sure they work properly.
Edit: The version of this mod included with masterwork is also very outdated.
The text was updated successfully, but these errors were encountered:
Nearly every
CE_PHYS_ATT_CHANGE
ininteraction_fearthenight
has modifiers that appear to be backwards. They're adding massive percentage increases to attributes (ie 1800%) where it's probably intended to be flat additive increases.The percentage modifiers are so huge you'll end up with attributes well over 10.000, sometimes nearing 20.000, which is so far over the supposed cap of 5000 that I'm not even sure they work properly.
Edit: The version of this mod included with masterwork is also very outdated.
The text was updated successfully, but these errors were encountered: