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But when exporting to .exe with debug. The console shows this and the game just crashes.
Godot Engine v4.3.dev6.mono.official.89850d553 - https://godotengine.org
Vulkan 1.3.277 - Forward+
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other me.
Repeat 2 times:
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at ImGuiNET.ImGuiNative.igShowDemoWindow(Byte*)
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at ImGuiNET.ImGui.ShowDemoWindow()
at Test._Process(Double)
at Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot)
at Test.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot.Nativ)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_variant**, In)
The text was updated successfully, but these errors were encountered:
I finally had a chance to test this on Windows, and I can reproduce it. Godot 4.3 doesn't put "C#" in the project features list on export. Not sure if that's an intentional change, but regardless there's another way I can detect if C# is enabled for the current project, so I'll get this fixed soon.
Simple scene, nothing much. Example:
Running from editor fine.
But when exporting to .exe with debug. The console shows this and the game just crashes.
The text was updated successfully, but these errors were encountered: