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Design Tic-Tac-Toe.cpp
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Design Tic-Tac-Toe.cpp
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///@file Design Tic-Tac-Toe
///@author zhaowei
///@date 2016.05.07
///@version 1.0
#include <vector>
using namespace std;
class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n) {
vector<int> row(n, 0);
for (int i = 0; i != n; i++) board.push_back(row);
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins.
@note Player 1: 1
Player 2: 2
初始为0
1. 每走一步,就检查是否该选手获胜。检查的条件有3种,一种是该行为指定的连续元素,另一种是该列是指定的连续元素,最后一种是对角线为
指定的元素。
2. 时间复杂度为O(nk),其中n为棋盘的行数或列数,k为走的步数。
*/
int move(int row, int col, int player) {
int win_row = 0, win_col = 0, win_diag = 0;
if (player == 1) {
board[row][col] = 1;
win_row = checkRow(row);
win_col = checkCol(col);
win_diag = checkDiag();
if (win_row == 1 || win_col == 1 || win_diag == 1) return 1;
}
else {
board[row][col] = 2;
win_row = checkRow(row);
win_col = checkCol(col);
win_diag = checkDiag();
if (win_row == 2 || win_col == 2 || win_diag == 2) return 2;
}
return 0;
}
///@brief 检查某行是否全部为1或0
///@return 如果全是1,则返回1;如果全是2,则返回2;否则返回0.
int checkRow(int row) {
bool flg1 = true, flg2 = true;
for (int i = 0; i != board.size(); i++) {
if (board[row][i] == 1) flg2 = false;
else if (board[row][i] == 2) flg1 = false;
else flg1 = flg2 = false;
}
if (flg1 && !flg2) return 1;
if (!flg1 && flg2) return 2;
return 0;
}
///@brief 检查某列是否全部为1或0
///@return 如果全是1,则返回1;如果全是2,则返回2;否则返回0.
int checkCol(int col) {
bool flg1 = true, flg2 = true;
for (int i = 0; i != board.size(); i++) {
if (board[i][col] == 1) flg2 = false;
else if (board[i][col] == 2) flg1 = false;
else flg1 = flg2 = false;
}
if (flg1 && !flg2) return 1;
if (!flg1 && flg2) return 2;
return 0;
}
///@brief 检查对角线是否全部为1或0
///@return 如果全是1,则返回1;如果全是2,则返回2;否则返回0.
int checkDiag() {
bool flg1 = true, flg2 = true;
for (int i = 0; i != board.size(); i++) {
if (board[i][i] == 1) flg2 = false;
else if (board[i][i] == 2) flg1 = false;
else flg1 = flg2 = false;
}
bool flg1_ = true, flg2_ = true;
for (int i = 0; i != board.size(); i++) {
if (board[i][board.size()-1-i] == 1) flg2_ = false;
else if (board[i][board.size()-1-i] == 2) flg1_ = false;
else flg1_ = flg2_ = false;
}
if ((flg1 && !flg2) || (flg1_ && !flg2_)) return 1;
if ((!flg1 && flg2) || (!flg1_ && flg2_)) return 2;
return 0;
}
vector<vector<int>> board;
};
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/
int main() {
TicTacToe t(2);
int r = 0;
r = t.move(0, 0, 2);
r = t.move(1, 1, 1);
r = t.move(0, 1, 2);
return 0;
}