/
SXC_Items.cfg
2580 lines (2495 loc) · 91.3 KB
/
SXC_Items.cfg
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#define SXC_ITEM_EVENT
[event]
name=moveto
first_time_only=no
[filter]
side=1,2,3,4,5
canrecruit=yes
[/filter]
{VARIABLE item_found no}
{VARIABLE item_index -1}
{FOREACH item i}
[if]
{SXC_CMP item[$i|].x numerical_equals $x1}
{SXC_CMP item[$i|].y numerical_equals $y1}
{SXC_CMP item[$i|].used numerical_equals 0}
[then]
[if]
{SXC_CMP item[$i|].type contains "CHEST_GOLD"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=chest_gold_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "DEFRING"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=defring_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "RESRING"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=resring_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "BLUE_POTION"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=blue_potion_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "CYAN_POTION"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=cyan_potion_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "RED_POTION"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=red_potion_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "YELLOW_POTION"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=yellow_potion_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "TARGET"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=target_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "CORNUCOPIA"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=cornucopia_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "SCEPTRE"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=sceptre_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "SWORD"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=sword_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "BOW"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=bow_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "NECKLACE"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=necklace_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "ICEARMOR"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=icearmor_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "FIREARMOR"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=firearmor_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "SPIRITSTAFF"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=spiritstaff_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "BUCKLER"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=buckler_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "BARREL"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=barrel_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "DWARFPLATE"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=dwarfplate_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "RINGDARKNESS"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=ringdarkness_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[if]
{SXC_CMP item[$i|].type equals "CLOAK"}
[then]
{VARIABLE item_found yes}
{VARIABLE item_index $i}
[fire_event]
name=cloak_found
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
[/then]
[/if]
[/then]
[/if]
{NEXT i}
[if]
{SXC_CMP item_found equals no}
[then]
[allow_undo]
[/allow_undo]
[/then]
[/if]
{CLEAR_VARIABLE item_found}
{CLEAR_VARIABLE item_index}
[/event]
{SXC_CHEST_GOLD_EVENT}
{SXC_DEFRING_EVENT}
{SXC_RESRING_EVENT}
{SXC_BLUE_POTION_EVENT}
{SXC_CYAN_POTION_EVENT}
{SXC_RED_POTION_EVENT}
{SXC_YELLOW_POTION_EVENT}
{SXC_TARGET_EVENT}
{SXC_CLOAK_EVENT}
{SXC_CORNUCOPIA_EVENT}
{SXC_SCEPTRE_EVENT}
{SXC_SWORD_EVENT}
{SXC_BOW_EVENT}
{SXC_NECKLACE_EVENT}
{SXC_ICEARMOR_EVENT}
{SXC_FIREARMOR_EVENT}
{SXC_SPIRITSTAFF_EVENT}
{SXC_BUCKLER_EVENT}
{SXC_BARREL_EVENT}
{SXC_DWARFPLATE_EVENT}
{SXC_RINGDARKNESS_EVENT}
#enddef
#define SXC_RESRING X Y
{SXC_ITEM {X} {Y} "RESRING" "items/ring-white.png" ""}
#enddef
#define SXC_RESRING_EVENT
[event]
name=resring_found
first_time_only=no
[message]
image=items/ring-white.png
speaker=narrator
message= _ "You found a glowing little ring...
This magical ring can increase your resistances by 10%
You can have maximum of 2 silver rings at a time.
Currently you have $resring_$side_number||"
[option]
message= _ "I'll leave it for another player"
[command]
[/command]
[/option]
[option]
[show_if]
{SXC_CMP resring_$side_number less_than 2}
[/show_if]
message= _ "Take and use silver ring of resistance"
[command]
[sound]
name=magic-holy-1.ogg
[/sound]
[print]
text= _ "Player $side_number| found silver ring of resistance."
size=18
duration=500
red,green,blue=255,255,0
[/print]
[object]
silent=yes
duration=forever
[effect]
apply_to=resistance
replace=no
[resistance]
arcane=-10
blade=-10
cold=-10
fire=-10
impact=-10
pierce=-10
[/resistance]
[/effect]
[/object]
{VARIABLE_OP resring_$side_number add 1}
{VARIABLE item[$item_index|].used 1}
{SXC_REDRAW_ITEMS $item[$item_index|].x $item[$item_index|].y}
[/command]
[/option]
image=wesnoth-icon.png
[/message]
[/event]
#enddef
#define SXC_DROP_RESRING
[option]
message=_ {MENU_IMG_TXT "icons/ring-white.png" "Drop silver ring of resistance (you have $resring_$side_number||)"}
[show_if]
{SXC_CMP resring_$side_number greater_than_equal_to 1}
[/show_if]
[command]
{SXC_RESRING $x1 $y1}
[print]
text= _ "Player $side_number| dropped silver ring of resistance."
size=18
duration=500
red,green,blue=255,255,0
[/print]
[object]
silent=yes
duration=forever
[effect]
apply_to=resistance
replace=no
[resistance]
arcane=10
blade=10
cold=10
fire=10
impact=10
pierce=10
[/resistance]
[/effect]
[/object]
{VARIABLE_OP resring_$side_number add -1}
[/command]
[/option]
#enddef
#define SXC_YELLOW_POTION X Y
{SXC_ITEM {X} {Y} "YELLOW_POTION" "items/potion-yellow.png" ""}
#enddef
#define SXC_YELLOW_POTION_EVENT
[event]
name=yellow_potion_found
first_time_only=no
[message]
image=items/potion-yellow.png
speaker=narrator
message= _ "You found a strange yellow potion. Drinking it will make you feel more healthy.
Your max. HP will be increased by 20 and your current HP will be doubled!
You can carry maximum of 4 potions of different types and 2 potions of same
type at a time. Currently you are carrying:
Yellow potions: $yellow_potions_$side_number||
Total number: $potions_total_$side_number||
For using one of yellow potions, that you are carrying, right-click on your
hero, select View inventory... and then select 'Drink yellow potion'."
[option]
message= _ "I'll leave it for another player"
[command]
[/command]
[/option]
[option]
message= _ "Take and use yellow potion"
[command]
[print]
text= _ "Player $side_number| found and used yellow potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
[sound]
name=heal.wav
[/sound]
[object]
[effect]
apply_to=status
remove=poisoned
[/effect]
[effect]
apply_to=status
remove=slowed
[/effect]
[effect]
apply_to=hitpoints
increase_total=20
violate_maximum=yes
[/effect]
[effect]
apply_to=hitpoints
heal_full=yes
violate_maximum=yes
[/effect]
[effect]
apply_to=hitpoints
increase=100%
violate_maximum=yes
[/effect]
silent=yes
duration=forever
[/object]
{VARIABLE item[$item_index|].used 1}
{SXC_REDRAW_ITEMS $item[$item_index|].x $item[$item_index|].y}
[/command]
[/option]
[option]
message= _ "Take yelow potion for later use"
[show_if]
{SXC_CMP potions_total_$side_number less_than 4}
{SXC_CMP yellow_potions_$side_number less_than 2}
[/show_if]
[command]
[sound]
name=fanfare-short.wav
[/sound]
[print]
text= _ "Player $side_number| found yellow potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
{VARIABLE_OP yellow_potions_$side_number add 1}
{VARIABLE_OP potions_total_$side_number add 1}
{VARIABLE item[$item_index|].used 1}
{SXC_REDRAW_ITEMS $item[$item_index|].x $item[$item_index|].y}
[/command]
[/option]
image=wesnoth-icon.png
[/message]
[/event]
#enddef
#define SXC_DRINK_YELLOW_POTION
[option]
message=_ {MENU_IMG_TXT "icons/potion-yellow_icon.png" "Drink yellow potion (+20HP max., full heal, 2xHP)"}
[show_if]
{SXC_CMP yellow_potions_$side_number greater_than_equal_to 1}
[/show_if]
[command]
[store_unit]
[filter]
x,y=$x1,$y1
side=$side_number
[/filter]
variable=drinker
[/store_unit]
[if]
{SXC_CMP drinker.attacks_left greater_than_equal_to 1}
[then]
{VARIABLE_OP yellow_potions_$side_number add -1}
{VARIABLE_OP potions_total_$side_number add -1}
[sound]
name=heal.wav
[/sound]
[print]
text= _ "Player $side_number| used yellow potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
[object]
duration=forever
[effect]
apply_to=status
remove=poisoned
[/effect]
[effect]
apply_to=status
remove=slowed
[/effect]
[effect]
apply_to=hitpoints
increase_total=20
violate_maximum=yes
[/effect]
[effect]
apply_to=hitpoints
heal_full=yes
violate_maximum=yes
[/effect]
[effect]
apply_to=hitpoints
increase=100%
violate_maximum=yes
[/effect]
silent=yes
[/object]
[/then]
[/if]
{CLEAR_VARIABLE drinker}
[/command]
[/option]
#enddef
#define SXC_DROP_YELLOW_POTION
[option]
message=_ {MENU_IMG_TXT "icons/potion-yellow_icon.png" "Drop yellow potion (you have $yellow_potions_$side_number||)"}
[show_if]
{SXC_CMP yellow_potions_$side_number greater_than_equal_to 1}
[/show_if]
[command]
{SXC_YELLOW_POTION $x1 $y1}
[print]
text= _ "Player $side_number| dropped yellow potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
{VARIABLE_OP yellow_potions_$side_number add -1}
{VARIABLE_OP potions_total_$side_number add -1}
[/command]
[/option]
#enddef
#define SXC_RED_POTION X Y
{SXC_ITEM {X} {Y} "RED_POTION" "items/potion-red.png" ""}
#enddef
#define SXC_RED_POTION_EVENT
[event]
name=red_potion_found
first_time_only=no
[message]
image=items/potion-red.png
speaker=narrator
message= _ "You found a strange red potion. Drinking it will heal all your wounds. Use it
wisely. You can carry maximum of 4 potions of different types and 2 potions
of same type at a time. Currently you are carrying:
Red potions: $red_potions_$side_number||
Total number: $potions_total_$side_number||
For using one of red potions, that you are carrying, right-click on your
hero, select View inventory... and then select 'Drink red potion'."
[option]
message= _ "I'll leave it for another player"
[command]
[/command]
[/option]
[option]
message= _ "Take and use red potion"
[command]
[print]
text= _ "Player $side_number| found and used red potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
[sound]
name=heal.wav
[/sound]
[object]
duration=forever
[effect]
apply_to=status
remove=poisoned
[/effect]
[effect]
apply_to=status
remove=slowed
[/effect]
[effect]
apply_to=hitpoints
heal_full=yes
violate_maximum=yes
[/effect]
silent=yes
[/object]
{VARIABLE item[$item_index|].used 1}
{SXC_REDRAW_ITEMS $item[$item_index|].x $item[$item_index|].y}
[/command]
[/option]
[option]
message= _ "Take red potion for later use"
[show_if]
{SXC_CMP potions_total_$side_number less_than 4}
{SXC_CMP red_potions_$side_number less_than 2}
[/show_if]
[command]
[sound]
name=fanfare-short.wav
[/sound]
[print]
text= _ "Player $side_number| found red potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
{VARIABLE_OP red_potions_$side_number add 1}
{VARIABLE_OP potions_total_$side_number add 1}
{VARIABLE item[$item_index|].used 1}
{SXC_REDRAW_ITEMS $item[$item_index|].x $item[$item_index|].y}
[/command]
[/option]
image=wesnoth-icon.png
[/message]
[/event]
#enddef
#define SXC_DRINK_RED_POTION
[option]
message=_ {MENU_IMG_TXT "icons/potion-red_icon.png" "Drink red potion (Full heal)"}
[show_if]
{SXC_CMP red_potions_$side_number greater_than_equal_to 1}
[/show_if]
[command]
[store_unit]
[filter]
x,y=$x1,$y1
side=$side_number
[/filter]
variable=drinker
[/store_unit]
[if]
{SXC_CMP drinker.attacks_left greater_than_equal_to 1}
[then]
{VARIABLE_OP red_potions_$side_number add -1}
{VARIABLE_OP potions_total_$side_number add -1}
[sound]
name=heal.wav
[/sound]
[print]
text= _ "Player $side_number| used red potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
[object]
duration=forever
[effect]
apply_to=status
remove=poisoned
[/effect]
[effect]
apply_to=status
remove=slowed
[/effect]
[effect]
apply_to=hitpoints
heal_full=yes
violate_maximum=yes
[/effect]
silent=yes
[/object]
[/then]
[/if]
{CLEAR_VARIABLE drinker}
[/command]
[/option]
#enddef
#define SXC_DROP_RED_POTION
[option]
message=_ {MENU_IMG_TXT "icons/potion-red_icon.png" "Drop red potion (you have $red_potions_$side_number||}"}
[show_if]
{SXC_CMP red_potions_$side_number greater_than_equal_to 1}
[/show_if]
[command]
{SXC_RED_POTION $x1 $y1}
[print]
text= _ "Player $side_number| dropped red potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
{VARIABLE_OP red_potions_$side_number add -1}
{VARIABLE_OP potions_total_$side_number add -1}
[/command]
[/option]
#enddef
#define SXC_BLUE_POTION X Y
{SXC_ITEM {X} {Y} "BLUE_POTION" "items/potion-blue.png" ""}
#enddef
#define SXC_BLUE_POTION_EVENT
[event]
name=blue_potion_found
first_time_only=no
[message]
image=items/potion-blue.png
speaker=narrator
message= _ "You found a strange blue potion. Drinking it will give you 5 additional
movement points reseting attack status so you can attack again and will grant
you as well 150 Hitpoints, even beyond maximum. Best use it while you have
low HP left and after you attacked first else the extra attack will be wasted.
You can carry maximum of 4 potions of different types and 2 potions of same
type at a time. Currently you are carrying:
Blue potions: $blue_potions_$side_number||
Total number: $potions_total_$side_number||
For using one of blue potions, that you are carrying, right-click on your
hero, select View inventory... and then select 'Drink blue potion'."
[option]
message= _ "I'll leave it for another player"
[command]
[/command]
[/option]
[option]
message= _ "Take and use blue potion"
[command]
[print]
text= _ "Player $side_number| found and used blue potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
[sound]
name=heal.wav
[/sound]
[object]
duration=forever
[effect]
apply_to=hitpoints
increase=150
violate_maximum=yes
[/effect]
silent=yes
[effect]
apply_to=status
remove=poisoned
[/effect]
[effect]
apply_to=status
remove=slowed
[/effect]
silent=yes
[/object]
[store_unit]
[filter]
x=$x1
y=$y1
[/filter]
variable=drinker
[/store_unit]
{VARIABLE_OP drinker.moves add 5}
{VARIABLE drinker.attacks_left 1}
[unstore_unit]
variable=drinker
[/unstore_unit]
{CLEAR_VARIABLE drinker}
{VARIABLE item[$item_index|].used 1}
{SXC_REDRAW_ITEMS $item[$item_index|].x $item[$item_index|].y}
[/command]
[/option]
[option]
message= _ "Take blue potion for later use"
[show_if]
{SXC_CMP potions_total_$side_number less_than 4}
{SXC_CMP blue_potions_$side_number less_than 2}
[/show_if]
[command]
[sound]
name=fanfare-short.wav
[/sound]
[print]
text= _ "Player $side_number| found blue potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
{VARIABLE_OP blue_potions_$side_number add 1}
{VARIABLE_OP potions_total_$side_number add 1}
{VARIABLE item[$item_index|].used 1}
{SXC_REDRAW_ITEMS $item[$item_index|].x $item[$item_index|].y}
[/command]
[/option]
image=wesnoth-icon.png
[/message]
[/event]
#enddef
#define SXC_DRINK_BLUE_POTION
[option]
message=_ {MENU_IMG_TXT "icons/potion-blue_icon.png" "Drink blue potion (+5MP, extra attack, +150HP)"}
[show_if]
{SXC_CMP blue_potions_$side_number greater_than_equal_to 1}
[/show_if]
[command]
{VARIABLE_OP blue_potions_$side_number add -1}
{VARIABLE_OP potions_total_$side_number add -1}
[sound]
name=heal.wav
[/sound]
[print]
text= _ "Player $side_number| used blue potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
[object]
[effect]
apply_to=status
remove=poisoned
[/effect]
[effect]
apply_to=status
remove=slowed
[/effect]
[effect]
apply_to=hitpoints
increase=150
violate_maximum=yes
[/effect]
silent=yes
duration=forever
[/object]
[store_unit]
[filter]
x,y=$x1,$y1
side=$side_number
[/filter]
variable=drinker
[/store_unit]
{VARIABLE_OP drinker.moves add 5}
{VARIABLE drinker.attacks_left 1}
[unstore_unit]
variable=drinker
[/unstore_unit]
{CLEAR_VARIABLE drinker}
[/command]
[/option]
#enddef
#define SXC_DROP_BLUE_POTION
[option]
message=_ {MENU_IMG_TXT "icons/potion-blue_icon.png" "Drop blue potion (you have $blue_potions_$side_number||}"}
[show_if]
{SXC_CMP blue_potions_$side_number greater_than_equal_to 1}
[/show_if]
[command]
{SXC_BLUE_POTION $x1 $y1}
[print]
text= _ "Player $side_number| dropped blue potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
{VARIABLE_OP blue_potions_$side_number add -1}
{VARIABLE_OP potions_total_$side_number add -1}
[/command]
[/option]
#enddef
#define SXC_CYAN_POTION X Y
{SXC_ITEM {X} {Y} "CYAN_POTION" "items/potion-cyan.png" ""}
#enddef
#define SXC_CYAN_POTION_EVENT
[event]
name=cyan_potion_found
first_time_only=no
[message]
image=items/potion-cyan.png
speaker=narrator
message= _ "You found a strange cyan potion. Drinking it will give you temporarily
9 additional movement points even beyound your maximum movement.
You can carry maximum of 4 potions of different types and 2 potions of same
type at a time. Currently you are carrying:
Cyan potions: $cyan_potions_$side_number||
Total number: $potions_total_$side_number||
For using one of cyan potions, that you are carrying, right-click on your
hero, select View inventory... and then select 'Drink cyan potion'."
[option]
message= _ "I'll leave it for another player"
[command]
[/command]
[/option]
[option]
message= _ "Take and use cyan potion"
[command]
[print]
text= _ "Player $side_number| found and used cyan potion."
size=18
duration=500
red,green,blue=255,255,0
[/print]
[sound]
name=heal.wav
[/sound]
[object]
[effect]
apply_to=status
remove=slowed
[/effect]
silent=yes
duration=forever
[/object]
[store_unit]
[filter]
x=$x1
y=$y1
[/filter]
variable=drinker
[/store_unit]
{VARIABLE_OP drinker.moves add 9}
[unstore_unit]
variable=drinker
[/unstore_unit]
{CLEAR_VARIABLE drinker}
{VARIABLE item[$item_index|].used 1}
{SXC_REDRAW_ITEMS $item[$item_index|].x $item[$item_index|].y}
[/command]
[/option]
[option]
message= _ "Take cyan potion for later use"
[show_if]
{SXC_CMP potions_total_$side_number less_than 4}
{SXC_CMP cyan_potions_$side_number less_than 2}
[/show_if]
[command]
[sound]
name=fanfare-short.wav
[/sound]
[print]
text= _ "Player $side_number| found cyan potion."