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screen_element.hxx
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screen_element.hxx
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/*
* Copyright (C) 2012 Alexander Berntsen <alexander@plaimi.net>
*
* This file is part of Limbs Off.
*
* Limbs Off is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Limbs Off is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Limbs Off. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCREEN_ELEMENT_H_
#define SCREEN_ELEMENT_H_
class ScreenElement {
public:
int getPosition();
void setPosition(int pos);
protected:
int position_;
};
class GuiElement: public ScreenElement {
public:
bool isSelected();
void setSelected(bool selected);
protected:
bool selected_;
};
class Button: public GuiElement {
public:
Button(const char* text, int position, bool selected = false);
~Button();
char* getText();
private:
bool selected_;
char* text_;
};
class HudElement: public ScreenElement {
};
class MassIndicator: public HudElement {
public:
MassIndicator(int position);
};
#endif /*SCREEN_ELEMENT_H_*/