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Program.cs
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Program.cs
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using System;
using System.IO;
using Basement.BLFramework.Core.Factories;
using Basement.BLFramework.Core.ThroughEvent;
using Basement.BLFramework.Core.Util;
using Basement.BLFramework.Essential.Amounts;
using Basement.BLFramework.Essential.Choices;
using Basement.BLFramework.Essential.EssentialRandom.Implementation;
using Basement.BLFramework.Essential.Prices;
using Basement.BLFramework.Essential.Requirements;
using Basement.BLFramework.Essential.Rewards;
using Basement.BLFramework.Essential.Rewards.Result;
using Basement.Common;
using Test;
using Test.Buildings;
using Test.Cities;
using Test.Simple;
using fastJSON;
using Game.Models.GameResources.Simple;
namespace Basement454545
{
class Program
{
static void Main(string[] args)
{
/*
int[] r = new int[20];
for (int j = 0; j < 10; j++)
{
var rnd = new FastRandom2(j);
for (int i = 0; i < 100000000; i++)
{
int result = rnd.Range(1, 20);
r[result]++;
}
}
for (int i = 0; i < r.Length; i++)
{
Console.WriteLine(i + " -> " + r[i]);
}*/
FactoryManager.SetDefaultFactory(new DefaultFactory());
FactoryManager.AddFactory(typeof(IRandomImplementation), new Factory())
.AddVariant("fast", typeof(FastRandom));
FactoryManager.AddFactory(typeof(Price), new Factory())
.AddVariant("simple-resource", typeof(SimpleResourcePrice))
.AddVariant("simple", typeof(SimpleResourcePrice))
.AddVariant("composite", typeof(CompositeReward));
FactoryManager.AddFactory(typeof(PathChoice), new Factory())
.AddVariant("rle", typeof(RleSetPathChoice))
.AddVariant("simple", typeof(SimplePathChoice));
FactoryManager.AddFactory(typeof(Reward), new Factory())
.AddVariant("simple-resource", typeof(SimpleResourceReward))
.AddVariant("composite", typeof(CompositeReward))
.AddVariant("random", typeof(RandomReward));
FactoryManager.AddFactory(typeof(RewardResult), new Factory())
.AddVariant("simple-resource", typeof(SimpleResourceRewardResult))
.AddVariant("composite", typeof(CompositeRewardResult));
FactoryManager.AddFactory(typeof(Requirement), new Factory())
.AddVariant("simple-resource", typeof(SimpleResourceRequirement))
.AddVariant("and", typeof(AndRequirement))
.AddVariant("not", typeof(NotRequirement))
.AddVariant("or", typeof(OrRequirement))
.AddVariant("composite", typeof(CompositeRequirement))
.AddVariant("false", typeof(FalseRequirement))
.AddVariant("city", typeof(CityRequirement))
.AddVariant("building", typeof(BuildingRequirement));
FactoryManager.AddFactory(typeof(Amount), new Factory())
.AddVariant("simple", typeof(SimpleAmount))
.AddVariant("set", typeof(SetAmount))
.AddVariant("rle", typeof(RleSetAmount))
.AddVariant("range", typeof(RangeAmount))
.AddVariant("critical", typeof(CriticalAmount));
var mockNode = new RawNode(JSON.Instance.Parse(File.ReadAllText("mock.json")));
var simpleResourceNode = JSON.Instance.Parse(File.ReadAllText("simple-resources.json"));
var randomNode = JSON.Instance.Parse(File.ReadAllText("random.json"));
var objectsNode = JSON.Instance.Parse(File.ReadAllText("objects.json"));
var dealsNode = JSON.Instance.Parse(File.ReadAllText("deals.json"));
var citiesNode = JSON.Instance.Parse(File.ReadAllText("cities.json"));
var dict = SerializeUtil.Dict().SetArgs("simple-resources", simpleResourceNode, "objects", objectsNode, "random",
randomNode, "deals", dealsNode, "cities", citiesNode);
var player = new Player(mockNode, new RawNode(dict));
var territories = new Territories("territories", new TerritoryCategory(), player);
territories.Attach(territories.category.tank.fire, OnTerritories);
territories["0"].Attach(territories.category.tank.fire, OnTerritory);
territories["0"].tanks.Attach(territories.category.tank.fire, OnTanks);
territories["0"].tanks["0"].Attach(territories.category.tank.fire, OnTank);
territories["0"].tanks["0"].Fire();
var cities = player.GetChild<CityCollection>("cities");
var model = cities["0"];
cities.Attach(cities.categories.buildings.complete, Handler);
model.buildings["0"].Complete();
Console.ReadKey();
}
private static void Handler(CoreParams cp, object args)
{
}
private static void OnSR(CoreParams cp, object args)
{
Console.WriteLine("OnSR");
}
private static void OnSRS(CoreParams cp, object args)
{
Console.WriteLine("OnSRS");
}
private static void OnTank(CoreParams cp, object args)
{
Console.WriteLine("tank");
}
private static void OnTanks(CoreParams cp, object args)
{
Console.WriteLine("tanks");
}
private static void OnTerritory(CoreParams cp, object args)
{
Console.WriteLine("territory");
}
private static void OnTerritories(CoreParams cp, object args)
{
Console.WriteLine("territories");
}
}
}