forked from coreos/fleet
/
rpcserver.go
350 lines (290 loc) · 9.63 KB
/
rpcserver.go
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// Copyright 2016 The fleet Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package rpc
import (
"errors"
"fmt"
"net"
"sync"
"time"
"golang.org/x/net/context"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"github.com/coreos/fleet/debug"
"github.com/coreos/fleet/log"
"github.com/coreos/fleet/machine"
pb "github.com/coreos/fleet/protobuf"
"github.com/coreos/fleet/registry"
)
var debugRPCServer bool = false
const (
rpcServerPort = 50059
bindAddrMaxRetry = 5
bindRetryTimeout = 500 * time.Millisecond
registryServiceName = "rpc.Registry"
)
type rpcserver struct {
etcdRegistry registry.Registry
mu *sync.Mutex
listener net.Listener
grpcserver *grpc.Server
stop chan struct{}
localRegistry *inmemoryRegistry
// serverStatus stores the serving status of this service.
serverStatus pb.HealthCheckResponse_ServingStatus
hasNonGRPCAgents bool
}
func NewRPCServer(reg registry.Registry, addr string) (*rpcserver, error) {
s := &rpcserver{
etcdRegistry: reg,
mu: new(sync.Mutex),
localRegistry: newInmemoryRegistry(),
stop: make(chan struct{}),
}
var err error
tcpAddr, err := net.ResolveTCPAddr("tcp", fmt.Sprintf("%s:%d", addr, rpcServerPort))
if err != nil {
return nil, err
}
for it := 0; it < bindAddrMaxRetry; it++ {
s.listener, err = net.ListenTCP("tcp", tcpAddr)
if err == nil {
break
}
log.Infof("Retrying %d to bind %s address... %v", it, tcpAddr, err)
time.Sleep(bindRetryTimeout)
}
if err != nil {
return nil, err
}
s.grpcserver = grpc.NewServer()
s.localRegistry.LoadFrom(s.etcdRegistry)
pb.RegisterRegistryServer(s.grpcserver, s)
s.SetServingStatus(pb.HealthCheckResponse_NOT_SERVING)
machineStates, err := s.etcdRegistry.Machines()
if err != nil {
return nil, err
}
s.hasNonGRPCAgents = false
for _, state := range machineStates {
if !state.Capabilities.Has(machine.CapGRPC) {
log.Info("Fleet cluster has non gRPC agents!. Enabled unit state storage into etcd!")
s.hasNonGRPCAgents = true
break
}
}
return s, nil
}
func (s *rpcserver) Status(ctx context.Context, in *pb.HealthCheckRequest) (*pb.HealthCheckResponse, error) {
s.mu.Lock()
defer s.mu.Unlock()
if in.Service != registryServiceName {
return nil, grpc.Errorf(codes.NotFound, "unknown rpc service to collect its status")
}
return &pb.HealthCheckResponse{
Status: s.serverStatus,
}, nil
}
// SetServingStatus is called when need to reset the serving status of the service
func (s *rpcserver) SetServingStatus(status pb.HealthCheckResponse_ServingStatus) {
s.mu.Lock()
s.serverStatus = status
s.mu.Unlock()
}
func (s *rpcserver) Start() error {
s.SetServingStatus(pb.HealthCheckResponse_SERVING)
return s.grpcserver.Serve(s.listener)
}
func (s *rpcserver) Stop() {
if s.listener != nil {
s.listener.Close()
}
s.SetServingStatus(pb.HealthCheckResponse_NOT_SERVING)
s.grpcserver.Stop()
}
func (s *rpcserver) GetScheduledUnits(ctx context.Context, unitFilter *pb.UnitFilter) (*pb.ScheduledUnits, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_())
}
units, err := s.localRegistry.Schedule()
return &pb.ScheduledUnits{Units: units}, err
}
func (s *rpcserver) GetScheduledUnit(ctx context.Context, name *pb.UnitName) (*pb.MaybeScheduledUnit, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(name.Name))
}
su := s.localRegistry.ScheduledUnit(name.Name)
return &pb.MaybeScheduledUnit{IsScheduled: &pb.MaybeScheduledUnit_Unit{Unit: su}}, nil
}
func (s *rpcserver) GetUnit(ctx context.Context, name *pb.UnitName) (*pb.MaybeUnit, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(name.Name))
}
unit, exists := s.localRegistry.Unit(name.Name)
if exists {
return &pb.MaybeUnit{HasUnit: &pb.MaybeUnit_Unit{Unit: &unit}}, nil
}
return &pb.MaybeUnit{HasUnit: &pb.MaybeUnit_Notfound{Notfound: &pb.NotFound{}}}, nil
}
func (s *rpcserver) GetUnits(ctx context.Context, filter *pb.UnitFilter) (*pb.Units, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_())
}
units := make([]pb.Unit, 0)
units = append(units, s.localRegistry.Units()...)
// Check if there are etcd fleet-based agents in the cluster to share the state
if s.hasNonGRPCAgents {
log.Debug("Merging etcd with inmemory units in GetUnits()")
etcdUnits, err := s.etcdRegistry.Units()
if err != nil {
return nil, err
}
unitNames := make(map[string]struct{}, len(units))
for _, unit := range units {
unitNames[unit.Name] = struct{}{}
}
for _, unit := range etcdUnits {
if _, ok := unitNames[unit.Name]; !ok {
units = append(units, unit.ToPB())
}
}
}
return &pb.Units{Units: units}, nil
}
func (s *rpcserver) GetUnitState(ctx context.Context, name *pb.UnitName) (*pb.UnitState, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(name.Name))
}
state := s.localRegistry.UnitState(name.Name)
return state, nil
}
func (s *rpcserver) GetUnitStates(ctx context.Context, filter *pb.UnitStateFilter) (*pb.UnitStates, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_())
}
states := make([]*pb.UnitState, 0)
states = append(states, s.localRegistry.UnitStates()...)
if s.hasNonGRPCAgents {
log.Debug("Merging etcd with inmemory unit states in GetUnitStates()")
etcdUnitStates, err := s.etcdRegistry.UnitStates()
if err != nil {
return nil, err
}
unitStateNames := make(map[string]string, len(states))
for _, state := range states {
unitStateNames[state.Name] = state.MachineID
}
for _, state := range etcdUnitStates {
machId, ok := unitStateNames[state.UnitName]
if !ok || (ok && machId != state.MachineID) {
states = append(states, state.ToPB())
}
}
}
return &pb.UnitStates{states}, nil
}
func (s *rpcserver) ClearUnitHeartbeat(ctx context.Context, name *pb.UnitName) (*pb.GenericReply, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(name.Name))
}
s.localRegistry.ClearUnitHeartbeat(name.Name)
return &pb.GenericReply{}, nil
}
func (s *rpcserver) CreateUnit(ctx context.Context, u *pb.Unit) (*pb.GenericReply, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(u.Name))
}
err := s.etcdRegistry.CreateUnit(rpcUnitToJobUnit(u))
if err == nil {
s.localRegistry.CreateUnit(u)
}
return &pb.GenericReply{}, err
}
func (s *rpcserver) DestroyUnit(ctx context.Context, name *pb.UnitName) (*pb.GenericReply, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(name.Name))
}
err := s.etcdRegistry.DestroyUnit(name.Name)
if err == nil {
s.localRegistry.DestroyUnit(name.Name)
}
return &pb.GenericReply{}, err
}
func (s *rpcserver) UnitHeartbeat(ctx context.Context, heartbeat *pb.Heartbeat) (*pb.GenericReply, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(heartbeat))
}
s.localRegistry.UnitHeartbeat(heartbeat.Name, heartbeat.MachineID, time.Duration(heartbeat.TTL)*time.Second)
return &pb.GenericReply{}, nil
}
func (s *rpcserver) RemoveUnitState(ctx context.Context, name *pb.UnitName) (*pb.GenericReply, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(name.Name))
}
// Check if there are etcd fleet-based agents in the cluster to share the state
if s.hasNonGRPCAgents {
s.etcdRegistry.RemoveUnitState(name.Name)
}
s.localRegistry.RemoveUnitState(name.Name)
return &pb.GenericReply{}, nil
}
func (s *rpcserver) SaveUnitState(ctx context.Context, req *pb.SaveUnitStateRequest) (*pb.GenericReply, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(req))
}
// Check if there are etcd fleet-based agents in the cluster to share the state
if s.hasNonGRPCAgents {
unitState := rpcUnitStateToExtUnitState(req.State)
s.etcdRegistry.SaveUnitState(req.Name, unitState, time.Duration(req.TTL)*time.Second)
}
s.localRegistry.SaveUnitState(req.Name, req.State, time.Duration(req.TTL)*time.Second)
return &pb.GenericReply{}, nil
}
func (s *rpcserver) ScheduleUnit(ctx context.Context, unit *pb.ScheduleUnitRequest) (*pb.GenericReply, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(unit.Name, unit.MachineID))
}
err := s.etcdRegistry.ScheduleUnit(unit.Name, unit.MachineID)
if err == nil {
s.localRegistry.ScheduleUnit(unit.Name, unit.MachineID)
}
return &pb.GenericReply{}, err
}
func (s *rpcserver) SetUnitTargetState(ctx context.Context, unit *pb.ScheduledUnit) (*pb.GenericReply, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(unit.Name, unit.CurrentState))
}
err := s.etcdRegistry.SetUnitTargetState(unit.Name, rpcUnitStateToJobState(unit.CurrentState))
if err == nil {
if s.localRegistry.SetUnitTargetState(unit.Name, unit.CurrentState) {
}
}
return &pb.GenericReply{}, err
}
func (s *rpcserver) UnscheduleUnit(ctx context.Context, unit *pb.UnscheduleUnitRequest) (*pb.GenericReply, error) {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(unit.Name, unit.MachineID))
}
err := s.etcdRegistry.UnscheduleUnit(unit.Name, unit.MachineID)
if err == nil {
s.localRegistry.UnscheduleUnit(unit.Name, unit.MachineID)
}
return &pb.GenericReply{}, err
}
func (s *rpcserver) AgentEvents(props *pb.MachineProperties, stream pb.Registry_AgentEventsServer) error {
if debugRPCServer {
defer debug.Exit_(debug.Enter_(props.Id))
}
return errors.New("Agent events function not implemented")
}