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Menu screen help #5

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createjump opened this issue Mar 24, 2017 · 1 comment
Closed

Menu screen help #5

createjump opened this issue Mar 24, 2017 · 1 comment

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@createjump
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We NEED a dynamic-resizable pause and menu screen! I've got some basic menu screen on my computer, but it's not resizable and it uses

GameObject.SetActive();

Which makes a

GameObject.Find();

method fail completely. Which is NOT what we want, plus this is quite static, and still allocates the GameObject in memory.

@createjump
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closing

@createjump createjump moved this from WIP to Finished in Unity Alpha Mar 31, 2017
@createjump createjump removed this from Finished (Delete after 2 days) in Unity Alpha Apr 7, 2017
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