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We NEED a dynamic-resizable pause and menu screen! I've got some basic menu screen on my computer, but it's not resizable and it uses
GameObject.SetActive();
Which makes a
GameObject.Find();
method fail completely. Which is NOT what we want, plus this is quite static, and still allocates the GameObject in memory.
The text was updated successfully, but these errors were encountered:
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createjump
SpectreInHell
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We NEED a dynamic-resizable pause and menu screen! I've got some basic menu screen on my computer, but it's not resizable and it uses
Which makes a
method fail completely. Which is NOT what we want, plus this is quite static, and still allocates the GameObject in memory.
The text was updated successfully, but these errors were encountered: