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messenger.js
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messenger.js
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import { globals as api } from './globals.js';
import { Events } from '@playcanvas/observer';
/**
* The Messenger API. The messenger receives messages
* when various things happen e.g. an asset is created etc.
*
* @category Internal
*/
class Messenger extends Events {
/**
* Constructor
*
* @param {object} messenger - The instance of the Messenger client - this is
* a different class which requires the Messenger client library to be downloaded.
*/
constructor(messenger) {
super();
this._messenger = messenger;
this._url = null;
messenger.on('connect', this._onConnect.bind(this));
messenger.on('welcome', this._onWelcome.bind(this));
messenger.on('message', this._onMessage.bind(this));
}
_onConnect() {
this._messenger.authenticate(api.accessToken, 'designer');
this.emit('connected');
}
_onWelcome() {
this._messenger.projectWatch(api.projectId);
}
_onMessage(data) {
this.emit(data.name, data.data);
this.emit('message', data.name, data.data);
}
/**
* Connects to the messenger server.
*
* @param {string} url - The server URL
*/
connect(url) {
this._url = url;
this._messenger.connect(url);
}
/**
* Returns true if we are connected to the messenger server.
*
* @type {boolean}
*/
get isConnected() {
return this._messenger.isConnected;
}
}
export { Messenger };