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WebGL 1 doesn't support mipmaps on textures that are not POT. We should show a warning in the inspector to make it clear to the user that this could be a concern:
Eg
"Only WebGL2 supports mipmap generation on non power of two textures in width and height. (E.g. 256 x 256, 512 x 1024). See https://caniuse.com/webgl2 to see current browser support. Expect browsers that only support WebGL1 to render differently."
The text was updated successfully, but these errors were encountered:
That is why defaults in assets settings to use PoT - is still important today. And should be disabled only by a developer/artist who is aware of consequences.
WebGL 1 doesn't support mipmaps on textures that are not POT. We should show a warning in the inspector to make it clear to the user that this could be a concern:
Eg
"Only WebGL2 supports mipmap generation on non power of two textures in width and height. (E.g. 256 x 256, 512 x 1024). See https://caniuse.com/webgl2 to see current browser support. Expect browsers that only support WebGL1 to render differently."
The text was updated successfully, but these errors were encountered: