You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In previous versions of the engine we were applying scene intensity to the material’s overridden sphereMap & envMap. This was fixed in 1.52 and so in your example the sphere is white because it no longer is being multiplied by the scene intensity of 0.01.
Material’s “Environment” settings should have its own “Intensity” setting for this. Hopefully we could add this soonish.
Until then you could override this and this chunk by multiplying the calculated reflection by 0.01.
Thanks!
The text was updated successfully, but these errors were encountered:
mvaligursky
changed the title
Add material intensity to Standard Material
Add material environment lighting intensity to Standard Material
Feb 21, 2022
Forum: https://forum.playcanvas.com/t/fresnel-material-issues/24358
From @slimbuck
The text was updated successfully, but these errors were encountered: