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Implement GLTF exporter improvements #5001

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mvaligursky opened this issue Jan 25, 2023 · 5 comments
Open

Implement GLTF exporter improvements #5001

mvaligursky opened this issue Jan 25, 2023 · 5 comments
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@mvaligursky
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  • full support for the material properties export (currently only few common material properties are exported).
  • export of material properties that map into glTF extensions
  • export skins
  • export animations
@LeXXik
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LeXXik commented Sep 23, 2023

We are missing this feature. Bumping up!

@leonidaspir
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Indeed full glTF exporting is quite useful and we need in a number of cases. 🙏

@willeastcott
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I'm not sure when we will be able to schedule more work on the glTF exporter...but I would love to improve it when time allows.

@LeXXik - what are the specific features you would like added first?

If any of our open-source contributors want to tackle any of these missing features, we'd appreciate it!

@slimbuck
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Hey @LeXXik, @leonidaspir,

Can you explain where you're using glTF export atm?

Thanks!

@LeXXik
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LeXXik commented Sep 25, 2023

Hi, guys. We are not currently using it, because it is lacking the features we need. We want to export a user-customized character, together with its materials and animations, so that we can import it back later. We are importing it later into a different project that doesn't have any of those assets.

@mvaligursky mvaligursky removed this from the Q2 2023 milestone Sep 26, 2023
@willeastcott willeastcott added this to the Q4 2023 milestone Oct 3, 2023
@willeastcott willeastcott modified the milestones: Q4 2023, Q1 2024, Q2 2024 Feb 11, 2024
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