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DepthGrab capture / its use does not work on WebGL1 #5400

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mvaligursky opened this issue Jun 15, 2023 · 0 comments · Fixed by #5402
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DepthGrab capture / its use does not work on WebGL1 #5400

mvaligursky opened this issue Jun 15, 2023 · 0 comments · Fixed by #5402
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@mvaligursky
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Two examples demonstrating the problem, WebGL1 only:

  • GroundFog: the debug depth texture is black, and the fog softening does not work
  • PostEffects example just renders back

Those could be two separate issues, but it's possible both are related to depth grab.

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