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Creates 32-bit index buffers on devices that don't support them #23

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willeastcott opened this issue Aug 5, 2018 · 1 comment
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willeastcott commented Aug 5, 2018

The loader should ensure that meshes are split to support 16-bit index buffers.

This happens on WebGL 1.0 devices that don't support OES_element_index_uint, such as the Mali-400 MP.

@willeastcott willeastcott self-assigned this Aug 6, 2018
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Closing since this repo has been superseded by the core engine that has it's own glTF parser. Note that that doesn't solve this issue yet either.

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