/
TEcoStrategy.java
1186 lines (1037 loc) · 58.1 KB
/
TEcoStrategy.java
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/*
* (C) PlayerO1 2014, GNU GPL v2 or above.
*/
package fieldbot;
import com.springrts.ai.oo.clb.Resource;
import com.springrts.ai.oo.clb.UnitDef;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
class EcoStateInfo {
public float resources[][];
public float assistBuildPower;
public float noAssistBuildPower;
public float time;
EcoStateInfo() {
resources=null; // !!!
assistBuildPower=noAssistBuildPower=0;
time=0;
}
EcoStateInfo(float initResource[][]) {
resources=AdvECO.cloneFloatMatrix(initResource);
assistBuildPower=noAssistBuildPower=0;
time=0;
}
EcoStateInfo(float initResource[][], float bPower) {
resources=AdvECO.cloneFloatMatrix(initResource);
assistBuildPower=bPower;
noAssistBuildPower=0;
time=0;
}
EcoStateInfo(EcoStateInfo copyFrom) {
if (copyFrom.resources==null) resources=null;
else resources=AdvECO.cloneFloatMatrix(copyFrom.resources);
assistBuildPower=copyFrom.assistBuildPower;
noAssistBuildPower=copyFrom.noAssistBuildPower;
time=copyFrom.time;
}
@Override
public String toString() {
return "assistBuildPower="+assistBuildPower+" noAssist="+noAssistBuildPower+
" time="+time+" resHave: "+Arrays.toString(resources[AdvECO.R_Current])+
" resIncome: "+Arrays.toString(resources[AdvECO.R_Income])+
" resUsage: "+Arrays.toString(resources[AdvECO.R_Usage]);
}
}
/**
*
* @author PlayerO1
*/
public class TEcoStrategy {
public final FieldBOT owner;
/**
* If true - using only incoming, if false - using incoming-usage resource.
*/
public boolean useOptimisticResourceCalc;
/**
* Enable economic control
*/
public boolean makeEco;
private static final boolean USE_STATIONAR_BUILDER=false; //TODO do not using as NANO builders T3 factory! // Do build nano tower for assist?
private static final float MINIMAL_BUILD_TIME=2.6f; // !!! nothing faster 2 second can not build.
private static final float MAX_TECHUP_BUILD_TIME=6*60; // время, дольше которого нельзя делать переход на новый уровень
private static final float MAX_BUILD_TIME_FOR_GENERATORRES=4*60; // не выбирать здания, которые строятся дольше.
private static final float USE_STORAGE_PERCENT=0.7f; // на сколько полагаться на хранящиеся ресурсы.
public TEcoStrategy(FieldBOT owner) {
this.owner=owner;
useOptimisticResourceCalc=true;
makeEco=true;
}
// =============== Utils =================
/**
* Вычисляет коэффициент затраченных ресурсов к произведённым.
* @param def для кого расчитывать
* @return выработка/стоимость
*/
/*
protected float getEcoProductK(UnitDef def) {
float rIncoming,rEating,rCoast;
rIncoming=rEating=rCoast=0.0f;
for (Resource res : owner.avgEco.resName) {
float r=owner.getUnitResoureProduct(def, res);
if (r>0) rIncoming+=r;
else if (r<0) rEating+=r;
rCoast+=def.getCost(res);
}
// TODO разная стоимость ресурсов. Пока для простых сравнений
float k = rIncoming / rCoast;
if (rEating>1.0f) k = k/rEating;
return k;
//...
}//*/
// ---- Current economic ----
/**
* Return best producter of resource
* @param res for this resource type, can use null for build power
* @param buildVariants list for select
* @param buildPower current build power
* @param currentRes current resource
* @return best resource generator. Maybe null.
*/
protected UnitDef getBestGeneratorRes(Resource res,Collection<UnitDef> buildVariants,float buildPower, float[][] currentRes) {
// if (res!=null) owner.sendTextMsg(" (for resource "+res.getName()+")" , FieldBOT.MSG_DBG_ALL);
// else owner.sendTextMsg(" (for build power)" , FieldBOT.MSG_DBG_ALL);
UnitDef bestDef=null;
float maxK=0.0f;
float minT,maxT,currentT; // минимальное, максимальное время строительства объектов. Если разница >2, то информация не актуальна (нелинейная зависимость)
minT=maxT=currentT=-1.0f; // Todo using magic number Float.NaN
for (UnitDef ud:buildVariants) { // Select max better from list
float r=0.0f;
if (res!=null) r=owner.getUnitResoureProduct(ud,res);
else {
if (ModSpecification.isRealyAbleToAssist(ud)) { // select worker
r=ud.getBuildSpeed();
if (!USE_STATIONAR_BUILDER && !ModSpecification.isRealyAbleToMove(ud)) r=r/1000.0f; // TODO что лучше: неподвижный или подвижный строитель?
}
}
if (r>0.0f)
{
float t=getRashotBuildTime(ud, currentRes, buildPower, USE_STORAGE_PERCENT);
float k=r/t; // make resource per build time
if (t>MAX_BUILD_TIME_FOR_GENERATORRES) k=k/(10+t); // do not select long time building.
// square coast. TODO more better (at the beginning - 0%, at the end - 70%)
if (!ModSpecification.isRealyAbleToMove(ud)) k = 0.8f*k + 0.2f*k/(1+ud.getXSize()*ud.getZSize());
// better Metal Makers factor
float makerK=1.0f;
if (owner.modSpecific.exist_MetalMaker_lua)
if (owner.modSpecific.isMetalMaker(ud)) // TODO test it
{
makerK=owner.modSpecific.getConversionKMetalMaker(ud);
}
// better Metal Makers in Evo RTS (getting convertion factor from other function)
if (owner.modSpecific.exist_MetalMaker_native)
if (owner.modSpecific.isNativeMetalMaker(ud)) // TODO test it
{
makerK=owner.modSpecific.getNativeConversionKMetalMaker(ud);
}
if (makerK!=1.0f) k = (0.2f*k)+(0.8f * k * makerK );
// owner.sendTextMsg(" >item "+ud.getName()+" k="+k+" =r/t, r="+r+" t="+t , FieldBOT.MSG_DBG_ALL);
if (k>0.0f) { // if this can product some need resource
if (minT>t || minT==-1.0f) minT=t; // для статистики
if (maxT<t || maxT==-1.0f) maxT=t;
// если разница во времени большая, то зависимость НЕ ЛИНЕЙНАЯ!
// TODO время вычислять не учитывая накопленные запасы, или их часть.
if (k>=maxK) {
bestDef=ud;
maxK=k;
currentT=t;
}
}
}
}
//if (maxT>minT*2.0f) owner.sendTextMsg(" nelineynaya zavisimost <- build time: minT="+minT+" maxT="+maxT+" currentT="+currentT , FieldBOT.MSG_DBG_ALL);
if (minT*2.0f<currentT) {// более чем в 2 раза отличается минимальное и текущее время постройки.
// - - - сохранение прошлых расчётных параметров - - -
float lst_maxK=maxK;
UnitDef lst_bestDef=bestDef;
// - - -
// owner.sendTextMsg(" !!!Non-linear зависимость ТОЧНО! (current >> min) TODO Доделать!" , FieldBOT.MSG_DBG_SHORT);
// if (bestDef!=null) owner.sendTextMsg(" last linear select: "+bestDef.getName()+" time="+currentT , FieldBOT.MSG_DBG_SHORT);
// TODO нелинейно всё пересчитать. getDynamicRashotBuildTime !!!
maxK=0.0f; // TODO может не обнулять?...
bestDef=null; // !!!!!!
float bestN=0.0f;// FOR DEBUG!!!
for (UnitDef ud:buildVariants) { // Взять максимально производящий ресурс
float r=0.0f;
if (res!=null) r=owner.getUnitResoureProduct(ud,res);
else {
if (ud.isAbleToAssist()) r=ud.getBuildSpeed(); // выбор рабочего...
if (ModSpecification.isStationarFactory(ud)) r=0.0f; //не строить фабрики... ??? // TODO !!!!
}
if (r>0) {
int maxItr=Math.min(150, Math.round(currentT/minT)); // this using constant value!
// --- from linear code fragment
float itrInfo[]=getDynamicRashotBuildInfo(ud, currentRes, buildPower, maxItr, currentT);
float t=itrInfo[0];
float n=itrInfo[1];
r = r * n; // r * count
float k=r/t; // отношение выработки ресурса к скорости постройки
// owner.sendTextMsg(" >item (itr): "+ud.getName()+" k="+k+"=r*n/t t="+t+" n="+n+" r="+r , FieldBOT.MSG_DBG_ALL);
if (k>0.0f) { // только для тех, кто производит хоть как-то заданный ресурс.
if (t>MAX_BUILD_TIME_FOR_GENERATORRES*n) k=k/(10+t/n); // do not select long time building.
// square coast
if (!ModSpecification.isRealyAbleToMove(ud)) k = 0.8f*k + 0.2f*k/(1+ud.getXSize()*ud.getZSize());
// better Metal Makers factor
float makerK=1.0f;
if (owner.modSpecific.exist_MetalMaker_lua)
if (owner.modSpecific.isMetalMaker(ud))
{
makerK=owner.modSpecific.getConversionKMetalMaker(ud);
}
// better Metal Makers in Evo RTS
if (owner.modSpecific.exist_MetalMaker_native)
if (owner.modSpecific.isNativeMetalMaker(ud))
{
makerK=owner.modSpecific.getNativeConversionKMetalMaker(ud);
}
if (makerK!=1.0f) k = (0.2f*k)+(0.8f * k * makerK );
// --- end from linear code fragment
// owner.sendTextMsg(" >item "+ud.getName()+" k="+k+" =r/t, r="+r+" t="+t , FieldBOT.MSG_DBG_ALL);
//if (minT>t || minT==-1.0f) minT=t;
//if (maxT<t || maxT==-1.0f) maxT=t;
if (k>=maxK) {
bestDef=ud;
maxK=k;
currentT=t;
bestN=n;
}
}
}
}
// if (bestDef!=null) owner.sendTextMsg(" new dynamic select: "+bestDef.getName()+" time="+currentT+" n="+bestN , FieldBOT.MSG_DBG_ALL);
// else owner.sendTextMsg(" dynamic select is NULL!", FieldBOT.MSG_DBG_SHORT);
// - - - compare with last select - - -
if (lst_maxK>maxK) {
// owner.sendTextMsg(" Skeep dynamic select (lstK="+lst_maxK+" dynamicK="+maxK+"). Back to "+lst_bestDef.getName(), FieldBOT.MSG_DBG_SHORT);
bestDef=lst_bestDef;
maxK=lst_maxK;
}
// - - -
}
return bestDef;
}
//TODO use it!
/**
* Return best (fast build) storage of resource
* @param res for this resource type, TODO null - all res
* @param buildVariants list for select
* @param buildPower current build power
* @param currentRes current resource
* @return best resource storage. Maybe null.
*/
protected UnitDef getBestStorageRes(Resource res,Collection<UnitDef> buildVariants,float buildPower, float[][] currentRes) {
UnitDef bestDef=null;
float maxK=0.0f;
float minT,maxT,currentT; // минимальное, максимальное время строительства объектов. Если разница >2, то информация не актуальна (нелинейная зависимость)
minT=maxT=currentT=-1.0f; // Todo using magic number Float.NaN
for (UnitDef ud:buildVariants) { // Select max better from list
float r = ud.getStorage(res);
if (r>0.0f)
{
float t=getRashotBuildTime(ud, currentRes, buildPower, USE_STORAGE_PERCENT);
float k=r/t; // make profit per build time
if (t>MAX_BUILD_TIME_FOR_GENERATORRES) k=k/(10+t); // do not select long time building.
// square coast. TODO more better (at the beginning - 0%, at the end - 70%)
if (!ModSpecification.isRealyAbleToMove(ud)) k = 0.8f*k + 0.2f*k/(1+ud.getXSize()*ud.getZSize());
if (k>0.0f) { // if this can product some need resource
if (minT>t || minT==-1.0f) minT=t; // для статистики
if (maxT<t || maxT==-1.0f) maxT=t;
// если разница во времени большая, то зависимость НЕ ЛИНЕЙНАЯ!
// TODO время вычислять не учитывая накопленные запасы, или их часть.
if (k>=maxK) {
bestDef=ud;
maxK=k;
currentT=t;
}
}
}
}
return bestDef;
}
/**
* Get recomended build power for build this unit.
* @param build shoose for this
* @param currentRes economic state
* @param resCurrentMultipler how use resource storage (1.0 use all resource in storage - current, 0.0 no use current - only from income/usage)
* @return optimal build power for build
*/
protected float getOptimalBuildPowerFor(UnitDef build,float[][] currentRes,float resCurrentMultipler)
{
final Resource resName[]=owner.avgEco.resName; // !!! test
float T=MINIMAL_BUILD_TIME;
for (int rN=0; rN<currentRes[resName.length].length;rN++) {
float nehvatkaRes=build.getCost(resName[rN])-resCurrentMultipler*currentRes[AdvECO.R_Current][rN];
if (nehvatkaRes>0) {
//float resPostupl=currentRes[AdvECO.R_Income][rN]-currentRes[AdvECO.R_Usage][rN];
float resPostupl=currentRes[AdvECO.R_Income][rN]-currentRes[AdvECO.R_Usage][rN]; // !!!!!!!!!!!!!
if (resPostupl<=1.0f) resPostupl=currentRes[AdvECO.R_Income][rN]*1.5f/currentRes[AdvECO.R_Usage][rN];
float t;
if (resPostupl>1.0f) t = nehvatkaRes/ resPostupl;
else {
t=1e+16f; // TODO !!!!!!
}
if (t>T) T=t; // max
}
}
//if (T<MINIMAL_BUILD_TIME) T=MINIMAL_BUILD_TIME; // !!! ничего быстрее 2-х секунд не построится.
float buildPower = build.getBuildTime() / T;
return buildPower; // recomended build power for build
}
/**
* Check time for build list of units
* @param builds unit to build
* @param startRes current resource state
* @param buildSpeed current build power
* @return time to build all unit in list
*/
protected float getRashotBuildTimeLst (ArrayList<UnitDef> builds,float[][] startRes,float buildSpeed) {
float T=0.0f;
float[][] currentRes = AdvECO.cloneFloatMatrix(startRes);
float buildPower=buildSpeed; // build power
float lastIsNoAssistableBP=-1; // if >=0 - ise this, <0 use buildPower.
UnitDef lastNoAssustableBuilder=null;// lastIsNoAssistableBP>0 - think that only last unit can build new unit
float tmpBP;
for (UnitDef def:builds) {
if (lastIsNoAssistableBP<0 &&
!(lastNoAssustableBuilder!=null && lastNoAssustableBuilder.getBuildOptions().contains(def)) // last unit is factory for build this
) tmpBP=buildPower;
else tmpBP=lastIsNoAssistableBP;
float t=getRashotBuildTime(def, startRes, tmpBP, 1.0f);
T+=t;
for (int i=0;i<owner.avgEco.resName.length;i++) {
currentRes[AdvECO.R_Current][i]+= t * (currentRes[AdvECO.R_Income][i]-currentRes[AdvECO.R_Usage][i])
- def.getCost(owner.avgEco.resName[i]);
float deltaRes=owner.getUnitResoureProduct(def, owner.avgEco.resName[i]);
if (deltaRes>0.0f)
currentRes[AdvECO.R_Income][i] += deltaRes;
else if ((deltaRes<0.0f))
currentRes[AdvECO.R_Usage][i] += deltaRes;
currentRes[AdvECO.R_Storage][i]+= def.getStorage(owner.avgEco.resName[i]); // TODO где используется storage при расчётах?
}
if (def.isAbleToAssist() || def.isBuilder()) { // for builder and worker
if (def.isAssistable()) {
buildPower += def.getBuildSpeed();
lastIsNoAssistableBP=-1;
//lastNoAssustableBuilder=null;
} else {
lastIsNoAssistableBP=def.getBuildSpeed(); //???
lastNoAssustableBuilder=def;
}
}
}
return T;
}
/**
* How many time need wait for store resource level (don't build, only wait)
* @param currentRes current economic state
* @param toRes target resource have
* @return wait time
*/
protected float getWaitTimeForProductResource(float[][] currentRes, float toRes[]) { // TODO use int at all
final Resource resName[]=owner.avgEco.resName; // !!! test
float T=0;
for (int rN=0; rN<currentRes[resName.length].length;rN++) {
float nehvatkaRes=toRes[rN]-currentRes[AdvECO.R_Current][rN];
if (nehvatkaRes>0.0f) {
float resPostupl=currentRes[AdvECO.R_Income][rN]-currentRes[AdvECO.R_Usage][rN];
resPostupl = Math.max(resPostupl, currentRes[AdvECO.R_Income][rN] / 2.0f);// !!!
//if (resPostupl<=1.0f) resPostupl=currentRes[AdvECO.R_Income][rN]/currentRes[AdvECO.R_Usage][rN];
float t;
if (resPostupl>0) t = nehvatkaRes/ resPostupl;
else {
t = 1e+20f;// !!!!!!!!!!!!
//t=((currentRes[AdvECO.R_Income][rN]-currentRes[AdvECO.R_Usage][rN]))/(currentRes[AdvECO.R_Income][rN]+1.0f)*1e+6f;
}
if (t>T) T=t; // max
}
}
return T;
}
/**
* Math build time
* @param build build time for
* @param currentRes current resources
* @param buildSpeed build power of worker
* @param resCurrentMultipler 1.0 - use current res and incoming, 0.0 - only incoming without current.
* @return time for build (second)
*/
protected float getRashotBuildTime(UnitDef build,float[][] currentRes,float buildSpeed, float resCurrentMultipler) {
final Resource resName[]=owner.avgEco.resName; // !!! test
float T=MINIMAL_BUILD_TIME;// TODO test with MINIMAL_BUILD_TIME;
// TODO сделать boolean mojetVliatNaPosleduyshie=false;... если критич. ресурсы не меняются, то нет и зависимость линейна.
// TODO use getWaitTimeForProductResource. часть кода отсюда уже скопированно в getWaitTimeForProductResource()
for (int rN=0; rN<currentRes[resName.length].length;rN++) {
float nehvatkaRes=build.getCost(resName[rN])-resCurrentMultipler*currentRes[AdvECO.R_Current][rN];
if (nehvatkaRes>0.0f) {
//float resPostupl=currentRes[AdvECO.R_Income][rN]-currentRes[AdvECO.R_Usage][rN]; // было
float resPostupl=currentRes[AdvECO.R_Income][rN]-currentRes[AdvECO.R_Usage][rN];
resPostupl = Math.max(resPostupl, currentRes[AdvECO.R_Income][rN] / 2.0f);// !!!
//if (resPostupl<=1.0f) resPostupl=currentRes[AdvECO.R_Income][rN]/currentRes[AdvECO.R_Usage][rN];
float t;
if (resPostupl>0) t = nehvatkaRes/ resPostupl;
else {
// owner.sendTextMsg("dbg: Resursov ne hvatit! income="+currentRes[AdvECO.R_Income][rN]+" usage="+currentRes[AdvECO.R_Usage][rN], FieldBOT.MSG_DBG_SHORT);
t = 1e+20f;// !!!!!!!!!!!!
//t=((currentRes[AdvECO.R_Income][rN]-currentRes[AdvECO.R_Usage][rN]))/(currentRes[AdvECO.R_Income][rN]+1.0f)*1e+6f;
// TODO !!!!!!
}
if (t>T) T=t; // max
}
}
if (buildSpeed>0.0f && buildSpeed!=Float.POSITIVE_INFINITY) T=Math.max(T, build.getBuildTime()/buildSpeed);
T += 1; // "fuzzy" limit: nothink faster that 2 second can not build.
return T;
}
// You may see 'bug' on getDynamicRashotBuildInfo on TA mod, CORE - do not using adv solar on T1 level.
// It is no bug - just small solar need < build power that adv BP.
/**
* Dynamic modeling of one economic building when time may have recursion depends of build.
* @param build what build
* @param startRes start economic info
* @param startBuildSpeed start build power
* @param maxItr iteration limit
* @param maxTime time limit
* @return array contain 2 float: [0] - total time [1] num of iter (building count)
*/
private float[] getDynamicRashotBuildInfo(UnitDef build,float[][] startRes,float startBuildSpeed,int maxItr,float maxTime) {
//TODO !доделать!: Если дальше последовательность будет тормозить себя, то возвращает только ближайщую, не считает ухудшение. !!!
int bestI=0;
float bestT=0;
float bestK=0;
// cashe for unit economic change, for more faster work
final float[][] unitEffectEco=new float[startRes.length][startRes[0].length];
final int numRes=owner.avgEco.resName.length;
for (int i=0;i<numRes;i++) {
Resource res=owner.avgEco.resName[i];
unitEffectEco[AdvECO.R_Current][i] = -build.getCost(res); // decrease current res
float deltaRes=owner.getUnitResoureProduct(build, res);
unitEffectEco[AdvECO.R_Income][i]=Math.max(0,deltaRes);
unitEffectEco[AdvECO.R_Usage][i]=Math.max(0,-deltaRes); // increase usage
unitEffectEco[AdvECO.R_Storage][i]=build.getStorage(res);
}
final float deltaBPower; // cashe for Puild Power effect
if (build.isAbleToAssist()) deltaBPower = build.getBuildSpeed();
else deltaBPower = 0.0f;
float buildPower=startBuildSpeed;
float[][] curRes=AdvECO.cloneFloatMatrix(startRes);
float timeLost=0;
int itrN;
for (itrN=1; itrN<=maxItr && (timeLost<maxTime || itrN==1); itrN++)
{
float t=getRashotBuildTime(build, curRes, buildPower, 1.0f);
timeLost+=t;
if (timeLost>maxTime && itrN>1) {
timeLost-=t;
break; // !!
}
buildPower += deltaBPower; // check worker build power
//owner.sendTextMsg("dbg: build:"+build.getName()+" t<MaxT: t="+t+" maxTime="+maxTime, FieldBOT.MSG_DBG_ALL);
for (int r=0;r<numRes;r++) {
float rNew = t * (curRes[AdvECO.R_Income][r]-curRes[AdvECO.R_Usage][r]);
curRes[AdvECO.R_Current][r] += rNew;
}
for (int i=0;i<curRes.length;i++) // R_Current, R_Income, R_Usage, R_Storage.
for (int r=0;r<numRes;r++)
curRes[i][r]+=unitEffectEco[i][r];
float k=(float)itrN/timeLost;
if (k>=bestK || itrN==1) {
bestI=itrN;
bestT=timeLost;
bestK=k;
}
}
int allI=itrN;
float allT=timeLost;
float allK=(float)allI/timeLost;
// ------------
float itrInfo[] = {bestI, bestT};//old: {t,nItrPass};
return itrInfo;
}
/**
* Select economic building for now.
* @param buildPower current build power
* @param buildVariants list UDefs for select
* @param currentRes shoose for this resource. May be null for using default.
* @return best economic building, or null.
*/
public UnitDef getOptimalBuildingForNow(float buildPower,List<UnitDef> buildVariants, float[][] currentRes) {
// owner.sendTextMsg(" Choose best from "+buildVariants.size()+" unit defs:" , FieldBOT.MSG_DBG_SHORT);//DEBUG!
// owner.sendTextMsg(" AVG Resourse info - "+owner.avgEco.toString() , FieldBOT.MSG_DBG_ALL);//DEBUG!
// --------
Resource bestUnitR=null; // select best unit for generate this resource
//Economy eco = owner.clb.getEconomy();
final Resource resM=owner.clb.getResourceByName("Metal");
final Resource resE=owner.clb.getResourceByName("Energy");
// - - - - -
//float buildPower=onBase.getBuildPower(false,true); // !!!
if (buildPower<1) {
owner.sendTextMsg("Warning! buildPower="+buildPower , FieldBOT.MSG_DBG_SHORT);
buildPower=1;
}
//float currentRes[][];
if (currentRes==null) {
if (useOptimisticResourceCalc) currentRes= owner.avgEco.getSmartAVGResourceToArr();
else currentRes= owner.avgEco.getAVGResourceToArr();
}
// TODO ...
// mmaker = 70%-80%
float avg_cur_M=currentRes[AdvECO.R_Current][0];//owner.avgEco.getAvgCurrent(resM);
float avg_stor_M=currentRes[AdvECO.R_Storage][0];//owner.avgEco.getAvgStorage(resM);
float avg_delta_M=currentRes[AdvECO.R_Income][0]-currentRes[AdvECO.R_Usage][0];//owner.avgEco.getAvgIncome(resM)-owner.avgEco.getAvgUsage(resM);
float avg_cur_E=currentRes[AdvECO.R_Current][1];//owner.avgEco.getAvgCurrent(resE);
float avg_stor_E=currentRes[AdvECO.R_Storage][1];//owner.avgEco.getAvgStorage(resE);
float avg_delta_E=currentRes[AdvECO.R_Income][1]-currentRes[AdvECO.R_Usage][1];//owner.avgEco.getAvgIncome(resE)-owner.avgEco.getAvgUsage(resE);
// Economic - select need resources to do resource generators
final float EconvertK=Math.min(owner.modSpecific.metal_maker_workZone*1.19f, 0.97f);
// See on future, do not see on current time (as on stock exchange).
final float T_FUTURE=0.035f; // see on ? second to future
if (avg_delta_E>0) { // && avg_cur_E/avg_stor_E<EconvertK // FIXME avg_delta_E and T_FUTURE!!!!!!!!!!!! Maybe just do not using this?
float pEstor1=avg_cur_E/avg_stor_E; // Energy storage percent
float pEstor2=(avg_cur_E+avg_delta_E *T_FUTURE)/avg_stor_E; // Energy storage percent
if (pEstor2-pEstor1>0.3 || pEstor2<EconvertK)
{
avg_cur_E += avg_delta_E *T_FUTURE;
if (avg_cur_E>avg_stor_E) avg_cur_E=avg_stor_E;
} // TODO else ??? need know max conversion power.
}
if (avg_delta_M>0) {
avg_cur_M += avg_delta_M *T_FUTURE;
if (avg_cur_M>avg_stor_M) avg_cur_M = avg_stor_M;
}
float pEstor=avg_cur_E/avg_stor_E; // Energy storage percent
float pMstor=avg_cur_M/avg_stor_M; // Metal storage percent
// FIXME Zero-K not have metal makers - first build extractors, then make energy spam only. Check free extractor points.
if (owner.isMetalFieldMap==FieldBOT.IS_NO_METAL || owner.isMetalFieldMap==FieldBOT.IS_NORMAL_METAL)
{
if ( pEstor <= EconvertK || (avg_delta_E<1 && pEstor <= 0.90)) {
// owner.sendTextMsg(" cel->electrostanciya1" , FieldBOT.MSG_DBG_SHORT);
bestUnitR = resE;
}
if ( pMstor < 0.5 && pEstor >= Math.min(EconvertK*1.07,0.97) && avg_delta_E>1) {
// owner.sendTextMsg(" cel->metal2" , FieldBOT.MSG_DBG_SHORT);
bestUnitR = resM;
}
if (bestUnitR==null) {
// owner.sendTextMsg(" cel->metal3" , FieldBOT.MSG_DBG_SHORT);
bestUnitR = resM;
}
}
else if (owner.isMetalFieldMap==FieldBOT.IS_METAL_FIELD)
{
if ( pEstor <= 0.50 || (avg_delta_E*2<avg_delta_M && pMstor>0.20)) {
// owner.sendTextMsg(" cel->electrostanciya1-" , FieldBOT.MSG_DBG_SHORT);
bestUnitR = resE;
} // FIXME this is bad logic, if pE<0.1 or pM<0 then can be have problem
if ( (pMstor < 0.50 && pEstor>pMstor) || (avg_delta_M*2<avg_delta_E && pEstor>0.30)) {
// owner.sendTextMsg(" cel->metal2-" , FieldBOT.MSG_DBG_SHORT);
bestUnitR = resM;
}
if (bestUnitR==null) {
// owner.sendTextMsg(" cel->electrostanciya3-" , FieldBOT.MSG_DBG_SHORT);
bestUnitR = resE;
}
} else owner.sendTextMsg(" uncknown map resource type = "+owner.isMetalFieldMap , FieldBOT.MSG_DBG_SHORT); // or FieldBOT.MSG_ERR?
if ( pMstor>0.9 && pEstor>EconvertK && avg_delta_M>0 || bestUnitR==null) {
// owner.sendTextMsg(" cel->4" , FieldBOT.MSG_DBG_SHORT);
final float resourceProportion[]=owner.modSpecific.resourceProportion; // last:{1.0f, 10.0f};
if (currentRes[AdvECO.R_Income][0]*resourceProportion[0]<currentRes[AdvECO.R_Income][1]*resourceProportion[1])
// < or use /
bestUnitR = resE;
else bestUnitR = resM; // FIXME on metal map do build too much metal extractors on ARM!
}
//TODO if >90% storage have, and delta Res >20% of storage, then make storage - getBestStorageRes()
// owner.sendTextMsg(" dbg, avg_cur_M="+avg_cur_M+", avg_stor_M="+avg_stor_M+", avg_delta_M="+avg_delta_M+"; avg_cur_E="+avg_cur_E+", avg_stor_E="+avg_stor_E+", avg_delta_E="+avg_delta_E+" ; EconvertK="+EconvertK, FieldBOT.MSG_DBG_ALL);
// owner.sendTextMsg(" do call getBestGeneratorRes for resource:"+bestUnitR.getName(), FieldBOT.MSG_DBG_ALL);
UnitDef bestUnit = getBestGeneratorRes(bestUnitR, buildVariants,buildPower, currentRes);
// workers:
if (bestUnit!=null && avg_cur_E/avg_stor_E > 0.60 && avg_cur_M/avg_stor_M >0.50 && avg_delta_M>1 && (avg_delta_E>2 || avg_cur_E/avg_stor_E >= EconvertK)) {
// TODO maybe using needBuildWorkerBefore()?
float optimalBPower=getOptimalBuildPowerFor(bestUnit, currentRes, 0.50f);
UnitDef bestUnit_B = getBestGeneratorRes(bestUnitR, buildVariants, Float.POSITIVE_INFINITY, currentRes); // !!!!!!!
if (bestUnit_B!=null && bestUnit!=bestUnit_B) {
float optimalBPower_B = getOptimalBuildPowerFor(bestUnit_B, currentRes, 0.25f);
optimalBPower = Math.max(optimalBPower,optimalBPower_B);
} else bestUnit_B=null;
// owner.sendTextMsg(" Check worker: buildPower="+buildPower+" optimalBPower="+optimalBPower , FieldBOT.MSG_DBG_SHORT); // DEBUG DBG_ALL
// TODO workers
if (buildPower*0.98f < optimalBPower) { // if need have more build power
UnitDef worker=getBestGeneratorRes(null,buildVariants,buildPower, currentRes);
if (worker!=null)
// TODO test this line:
if (worker.getBuildSpeed() < (optimalBPower-buildPower)*2.2f)
{
float t1;
if (bestUnit_B==null) t1=getRashotBuildTime(bestUnit, currentRes, buildPower, 0.4f); // time for build unit/building
else t1=getRashotBuildTime(bestUnit_B, currentRes, buildPower, 0.4f); // time for build unit/building
float t2=getRashotBuildTime(worker, currentRes, buildPower, 0.4f); // time for build worker
if (t2*1.01<t1) // if make worker is faster that make building
{
ArrayList<UnitDef> bLst=new ArrayList<UnitDef>(2);
bLst.add(0, worker);
if (bestUnit_B==null) bLst.add(1, bestUnit);
else bLst.add(1, bestUnit_B);
t2=getRashotBuildTimeLst(bLst, currentRes, buildPower);
if (t2<=t1) bestUnit=worker;
// owner.sendTextMsg(" Nujni rabochie current buildPower="+buildPower+" optimalBPower="+optimalBPower , FieldBOT.MSG_DBG_SHORT);
}
}
}
}
// -------- ------- --------
// TODO build storage, if deltaRes+- > 20% and storage using >80%
// if (bestUnit!=null) owner.sendTextMsg(" vibor: "+bestUnit.getName()+" - " + bestUnit.getHumanName() , FieldBOT.MSG_DBG_ALL);
// else owner.sendTextMsg(" NO SELECT!" , FieldBOT.MSG_DBG_SHORT);
return bestUnit;
}
/**
* Do need worker for assist build this unit, or no?
* @param forBuildUnit unit for decrease build time
* @param currentBuildPower
* @param buildVariants list with workers
* @param currentRes resource, can be null
* @return null - not need new builder, or better buildef for increase build power
*/
public UnitDef needBuildWorkerBefore(UnitDef forBuildUnit, float currentBuildPower, List<UnitDef> buildVariants, float[][] currentRes) {
final float EconvertK=Math.min(owner.modSpecific.metal_maker_workZone*1.19f, 0.97f);
//float[][] currentRes;// can be on parameter, can be nill
if (currentRes==null) {
if (useOptimisticResourceCalc) currentRes= owner.avgEco.getSmartAVGResourceToArr();
else currentRes= owner.avgEco.getAVGResourceToArr();
}
// TODO test, use it, more smart...
// mmaker = 70%-80%
float avg_cur_M=currentRes[AdvECO.R_Current][0];
float avg_stor_M=currentRes[AdvECO.R_Storage][0];
float avg_delta_M=currentRes[AdvECO.R_Income][0]-currentRes[AdvECO.R_Usage][0];
float avg_cur_E=currentRes[AdvECO.R_Current][1];
float avg_stor_E=currentRes[AdvECO.R_Storage][1];
float avg_delta_E=currentRes[AdvECO.R_Income][1]-currentRes[AdvECO.R_Usage][1];
if (avg_cur_E/avg_stor_E > 0.20 && avg_cur_M/avg_stor_M >0.20 || (avg_delta_M>3 && (avg_delta_E>3 || avg_cur_E/avg_stor_E >= EconvertK))) {
float optimalBPower=getOptimalBuildPowerFor(forBuildUnit, currentRes, 0.45f);
if (currentBuildPower*0.98f < optimalBPower) { // if not enought workers
UnitDef worker=getBestGeneratorRes(null,buildVariants,currentBuildPower, currentRes);
if (worker!=null)
// if (worker.getBuildSpeed() < (optimalBPower-currentBuildPower)*1.01f) TODO it.
{
float t1=getRashotBuildTime(forBuildUnit, currentRes, currentBuildPower, 0.4f); // time for build unit/building
float t2=getRashotBuildTime(worker, currentRes, currentBuildPower, 0.4f); // time for build worker
if (t2*1.12f<t1) // if build worker faster that build building
// owner.sendTextMsg("needBuildWorkerBefore 1: t1="+t1+" t2="+t2 , FieldBOT.MSG_DBG_SHORT);// DEBUG!
{
ArrayList<UnitDef> bLst=new ArrayList<UnitDef>(2);
bLst.add(0, worker);
bLst.add(1, forBuildUnit);
t2=getRashotBuildTimeLst(bLst, currentRes, currentBuildPower);
// owner.sendTextMsg("needBuildWorkerBefore 2: t1="+t1+" t2="+t2 , FieldBOT.MSG_DBG_SHORT);// DEBUG!
if (t2<=t1) return worker; // If realy faster build worker before new unit
}
}// else owner.sendTextMsg("needBuildWorkerBefore 1: worker is null!" , FieldBOT.MSG_DBG_SHORT);// DEBUG!
}// else owner.sendTextMsg("needBuildWorkerBefore 0: build bower is enought. optimalBP="+optimalBPower+" currentBP="+currentBuildPower , FieldBOT.MSG_DBG_SHORT);// DEBUG!
}// else owner.sendTextMsg("needBuildWorkerBefore 0: no have resource." , FieldBOT.MSG_DBG_SHORT);// DEBUG!
return null; // not need worker
}
// ---- Tech Lewel chooise ----
/**
* Select better Tech Level that have now
* @param TechLvls list for choose
* @param currEcoLvl for compare level, best that this eco product
* @param currentMaxBuilder max build power of 1 better builder
* @return list with Tech Levels when same items of currEcoLvl[] > that currentEco[]
*/
public ArrayList<TTechLevel> selectLvl_whoBetterThat(ArrayList<TTechLevel> TechLvls, float[] currEcoLvl, float currentMaxBuilder)
{
ArrayList<TTechLevel> bestLvls=new ArrayList<TTechLevel>();
// float maxNFactor=-1; // choose level with more diffetent factor (metal,energy, build power).
// Выбор уровня с лучшей экономикой
for (TTechLevel level:TechLvls) {
// float nFactor=0;
float kk[]=new float[currEcoLvl.length];
for (int i=0;i<currEcoLvl.length;i++) {
float delta=level.ecoK[i]-currEcoLvl[i];
if (delta>0) {
kk[i]=delta;
// nFactor++;
} else kk[i]=0;
}
float k=owner.avgEco.getResourceCoast(kk);
float workK=level.builderK-currentMaxBuilder;
if (workK>0) {
k+=owner.avgEco.getBuildPowerCoast(workK)/100; //TODO test it! just multipler.
// nFactor++;
}
if (k>0.0f) bestLvls.add(level);
}
return bestLvls;
}
/**
* Choose level with best economic from level list
* @param TechLvls list for select
* @param onBase for get build power
* @param bestEco current economic max 1 building can product, for choose best that this
* @param currentMaxBuilder max build power of 1 unit when can builn on this level
* @param currentRes current economic state
* @return best level, or null
*/
public TTechLevel selectLvl_bestForNow(ArrayList<TTechLevel> TechLvls, TBase onBase, float bestEco[], float currentMaxBuilder, float currentRes[][])
{
TTechLevel bestLvl=null;
float bestEcoK=0.0f;
float maxNFactor=-1; // choose level with more diffetent factor (metal,energy, build power).
for (TTechLevel level:TechLvls)
{
float k, nFactor=0;
float kk[]=new float[bestEco.length];
for (int i=0;i<bestEco.length;i++) {
float delta=level.ecoK[i]-bestEco[i];
if (delta>0) {
kk[i]=delta;
nFactor++;
} else kk[i]=0; //last: k+=delta;!!!
}
k=owner.avgEco.getResourceCoast(kk);
float workK=level.builderK-currentMaxBuilder;
if (workK>0) {
k+=owner.avgEco.getBuildPowerCoast(workK)/100; //TODO test it! just multipler.
nFactor++;
}
k = k * (1+nFactor) ; // For more different resources
float tBuild=level.getTimeForBuildTechLevel(onBase.getBuildPower(false, true), currentRes);
if (tBuild<10.0f) tBuild=10.0f;// Нельзя построить так быстро...
k= k / tBuild; // Выгодность / время постройки.
// TODO учесть + время строительства электростанций
//TODO check tBuild with MAX_TECHUP_BUILD_TIME
if (k>0.0f)
{
if (nFactor>maxNFactor) { // First by NFactor
owner.sendTextMsg(" >>best level by NFactor n="+nFactor+" t="+tBuild+" (AssistWorkTime="+level.getAssistWorkTime()+" getBuildPower="+onBase.getBuildPower(false, true)+" NOAssistWorkTime="+level.getNOAssistWorkTime()+" level:"+level.toString(), FieldBOT.MSG_DBG_ALL); //DEBUG !!!
bestEcoK=k;
bestLvl=level;
maxNFactor=nFactor;
} else if (nFactor>=maxNFactor)
{ // Second by K
if (k==bestEcoK) owner.sendTextMsg(" !!! Tech level have equals bestK="+bestEcoK+" K="+k+" level="+level.toString(),FieldBOT.MSG_DBG_SHORT);
if (k>bestEcoK) { // Лучше. А можно это построить сейчас?
owner.sendTextMsg(" >>best level k="+k+" t="+tBuild+" (AssistWorkTime="+level.getAssistWorkTime()+" getBuildPower="+onBase.getBuildPower(false, true)+" NOAssistWorkTime="+level.getNOAssistWorkTime()+" level:"+level.toString(), FieldBOT.MSG_DBG_ALL); //DEBUG !!!
bestEcoK=k;
bestLvl=level;
}
}
}
}
return bestLvl;
}
/**
* Fast check: do need execute tech up now?
* Not optimized tech up time, only max MAX_TECHUP_BUILD_TIME check.
* @param onBase only for getBuildPower TODO replace on buildPower!
* @param CurrentLevelUnitsCanBuild what current level can build
* @param toLevel new level
* @return true - need tech up now, false - do not tech up to this level now.
*/
public boolean isActualDoTechUp_fastCheck(TBase onBase, HashSet<UnitDef> CurrentLevelUnitsCanBuild, TTechLevel toLevel) {
HashSet<UnitDef> futureBuildLst=new HashSet<UnitDef>(CurrentLevelUnitsCanBuild);
futureBuildLst.addAll(toLevel.needBaseBuilders);
futureBuildLst.addAll(toLevel.levelNewDef);
// Check for all resource - what better check
float buildPower=onBase.getBuildPower(false,true); //TODO replace on buildPower in argument!
int toNewLvl=0; // last: , toLastLvl=0;
// add on resource "null" for check workers too
Resource[] checksRes=new Resource[owner.avgEco.resName.length+1];
System.arraycopy(owner.avgEco.resName, 0, checksRes, 0, owner.avgEco.resName.length); // last: for (int r=0;r<owner.avgEco.resName.length;r++) checksRes[r]=owner.avgEco.resName[r];
checksRes[checksRes.length-1]=null;// workers
float currentRes[][];
if (useOptimisticResourceCalc) currentRes= owner.avgEco.getSmartAVGResourceToArr();
else currentRes= owner.avgEco.getAVGResourceToArr();
for (Resource res:checksRes) {
UnitDef ud = //ecoStrategy.getOptimalBuildingForNow(onBase, futureBuildLst);
getBestGeneratorRes(res,futureBuildLst, buildPower, currentRes);
if (ud!=null) {
if (toLevel.levelNewDef.contains(ud)) toNewLvl++;
//last: if (CurrentLevelUnitsCanBuild.contains(ud)) toLastLvl++;
}
}
//TODO учесть за период + расходы на строительство!!!
return toNewLvl>0 && toLevel.getTimeForBuildTechLevel(buildPower, currentRes)<MAX_TECHUP_BUILD_TIME; //TODO test it.
}
/**
* Select only ecoing unit from list def.
* @param defs all units
* @return only economic units
*/
private ArrayList<UnitDef> select_EconomicUDefs(HashSet<UnitDef> defs)
{
ArrayList<UnitDef> newLst=new ArrayList<UnitDef>();
for (UnitDef def:defs)
{ // select: if is it builder or it is able to make some resource.
boolean isEcoUnit= (def.isBuilder() || def.isAbleToAssist()) && def.getBuildSpeed()>0;
if (!isEcoUnit) for (Resource r:owner.clb.getResources())
{
if ( owner.getUnitResoureProduct(def, r) > 0 ) {
isEcoUnit=true;
break;
}
}
if (isEcoUnit) newLst.add(def);
}
return newLst;
}
/**
* Modeling economic to future.
* @param maxT max extrapolation time
* @param startRes start economic parameter
* @param buildPower start economic working power (assistable)
* @param ecoBuildWariant what building I have for make economic
* @return Economic output information from future
*/
private EcoStateInfo calcEcoAftherTime(float maxT, EcoStateInfo ecoStart, ArrayList<UnitDef> ecoBuildWariant) {
//float currentRes[][]= AdvECO.cloneFloatMatrix(startRes);
final EcoStateInfo newEcoState=new EcoStateInfo(ecoStart);
final float [][] currentRes=newEcoState.resources;// for fast call?
// owner.sendTextMsg(" calcEcoAftherTime ecoBuildWariant size="+ecoBuildWariant.size(), FieldBOT.MSG_DBG_ALL);//!!!
final int MAX_ITERATION=500; // !!!
int nItr=0;
float T=0;
UnitDef build=null;
do {
nItr++;
build=getOptimalBuildingForNow(newEcoState.assistBuildPower, ecoBuildWariant, currentRes);
// FIXME check for null!
float t=getRashotBuildTime(build, newEcoState.resources, newEcoState.assistBuildPower, 1.0f);
// owner.sendTextMsg(" nItr="+nItr+" build="+build.getName()+" t="+t, FieldBOT.MSG_DBG_ALL);//!!!
if (T+t<maxT) {
T+=t; // учёт времени.
if (build.isAbleToAssist()) newEcoState.assistBuildPower += build.getBuildSpeed(); // учесть строительство
else newEcoState.noAssistBuildPower += build.getBuildSpeed(); // !!!
for (int i=0;i<owner.avgEco.resName.length;i++) {
currentRes[AdvECO.R_Current][i]=currentRes[AdvECO.R_Current][i]
+ t * (currentRes[AdvECO.R_Income][i]-currentRes[AdvECO.R_Usage][i]) // !!!!!!!!! Math.max(startRes[AdvECO.R_Income][r]-startRes[AdvECO.R_Usage][r],startRes[AdvECO.R_Income][r]/2.0f)
- build.getCost(owner.avgEco.resName[i]);
// Учесть потери от нехватки складов
if (currentRes[AdvECO.R_Current][i]>currentRes[AdvECO.R_Storage][i])
currentRes[AdvECO.R_Current][i]=currentRes[AdvECO.R_Storage][i];
// И невозможности отрицательных ресурсов
if (currentRes[AdvECO.R_Current][i]<0) currentRes[AdvECO.R_Current][i]=0;// !!!! TODO если не пропали, то что-то уменьшилось.
float deltaRes=owner.getUnitResoureProduct(build, owner.avgEco.resName[i]);
if (deltaRes>0.0f)
currentRes[AdvECO.R_Income][i] += deltaRes;
else if ((deltaRes<0.0f))
currentRes[AdvECO.R_Usage][i] += deltaRes;
// storage
currentRes[AdvECO.R_Storage][i]+= + build.getStorage(owner.avgEco.resName[i]);
}
} else break;// if time not enought - stop cicle.
} while (T<maxT && nItr<MAX_ITERATION && build!=null);
newEcoState.time+=T;
return newEcoState;
}
// ----------- Smart Tech Up -----------
// Next methods not support multithreading call (have chance concurrent modification, becouse using private variables).
private float[][] exp_tupTriggerR;
private float exp_endRes[][];
private float exp_tupTimeStart;
private float exp_totalTime;
private float exp_levelBuildTime;
private float exp_K;
private final float TEST_TIME=20*60; // 20 min for tech up modeling
private final int N_ITER=18; // TODO exchange FOR to "dichotomy method" "метод дихотомии"
private boolean techUpVirtualModeling(ArrayList<UnitDef> currentLevelDefs,ArrayList<UnitDef> futureBuildLst,
float currentLvlPower, float startRes[][], TTechLevel toLevel ) {
// for level - print, owner.sendTextMsg(" <getPrecissionTechUpTimeFor>, workers F: "+currentLvlPower+" N_ITER="+N_ITER, FieldBOT.MSG_DBG_ALL);
float[][] tmp_exp_tupTriggerR;// TODO!!!!!
boolean TUpModifed=false;
for (int i=0; i<N_ITER; i++)
{
// Итерация
float t1=TEST_TIME*(0.50f * (float)i/(float)N_ITER); // 0%-50% of TEST_TIME
EcoStateInfo ecoState=new EcoStateInfo(startRes, currentLvlPower);
ecoState=calcEcoAftherTime(t1,ecoState, currentLevelDefs);
// use max storage - lost resource when above storage
for (int r=0;r<ecoState.resources[AdvECO.R_Current].length;r++)
ecoState.resources[AdvECO.R_Current][r] = Math.min(ecoState.resources[AdvECO.R_Current][r], ecoState.resources[AdvECO.R_Storage][r]);
tmp_exp_tupTriggerR=AdvECO.cloneFloatMatrix(ecoState.resources);
owner.sendTextMsg("i="+i+", t1="+t1+" ecoState="+ecoState.toString(), FieldBOT.MSG_DBG_ALL);
// -- TechUP --
float t2w=0;
if (!toLevel.byMorph()) { //check - do need build worker before: at TBase this finction has been have.
UnitDef assistWorker=needBuildWorkerBefore(toLevel.needBaseBuilders.get(0), ecoState.assistBuildPower, currentLevelDefs, ecoState.resources);
if (assistWorker!=null) {
t2w=getRashotBuildTime(assistWorker, ecoState.resources, ecoState.assistBuildPower, 1.0f);
for (int r=0;r<ecoState.resources[0].length;r++) {
ecoState.resources[AdvECO.R_Current][r] +=
t2w *
(ecoState.resources[AdvECO.R_Income][r]-ecoState.resources[AdvECO.R_Usage][r])
- assistWorker.getCost(owner.avgEco.resName[r]);
}
ecoState.assistBuildPower+=assistWorker.getBuildSpeed();
}
}