-
Notifications
You must be signed in to change notification settings - Fork 46
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editor hangs when playing more than one time #523
Comments
Here's my finding from spending a little bit of time on this: I ran out of time to dig further, unfortunately! |
I'm installing that version of Unity in order to try and reproduce this bug. A few thoughts while that does its thing though:
I'll get back to you once I have tested it myself. |
Okay - I got to the bottom of it. The issue was that the plugin was not completely set up to function properly in your project. Specifically, the following steps do not appear to have been taken in your minimal example ![]() The full document on configuring the plugin can be seen here. Once I followed those steps, I was able to play, pause, play, pause to my heart's content :) If, after following those steps, you're still running into issues, please feel free to re-open this issue. Having your minimal example was super helpful, thank you for that. If you have another issue, providing something like that again would definitely be awesome. |
Adding the prefab indeed fixes my issue! Thanks for taking the time to look into it, and sorry it was something as simple as not reading the instructions.
It was indeed the case ☝️
Least I could do! |
haha no problem. I tend to be of the opinion if instructions are not being read, they can probably be written better, so this helps us improve things :) |
Describe the bug
Hello! It seems that I can't play the game more than once in the editor. The editor will simply hang on subsequent plays, with either the indeterminate progress bar (Hold on...) or without any indications whatsoever.
To Reproduce
I've attached a minimal reproduction case, without my config:
Scenes/SampleScene.unity
initResult = Success
;Expected behavior
Being able to hit Play more than once 😁
Desktop:
Additional context
The plugin reports that it connects correctly the first time. While it doesn't show anything in the console for the subsequent times (since the editor never switches to actually playing,) the last line of
Editor.log
showsinitResult = AlreadyConfigured
.For now, I'll install the package locally and try to step through
Init
to see what's going on, but still wanted to report in case I'm just doing something dumb!The text was updated successfully, but these errors were encountered: