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This repository has been archived by the owner on Sep 11, 2019. It is now read-only.
I am trying to integrate google play game services c++ sdk to my cocos2d-x game, but I failed.
So, I try to run sample NativeGame, but it failed too. (app crashes with same exception)
What's wrong with my steps?
I am not yet to be asked using which google test account to sign in, no consent screen displayed, and there is no google+ app in the simulator. Does this matter? I do not have real ios device to verify currently.
The text was updated successfully, but these errors were encountered:
I am trying to integrate google play game services c++ sdk to my cocos2d-x game, but I failed.
So, I try to run sample NativeGame, but it failed too. (app crashes with same exception)
My test environment:
I am following steps in this get started guide https://developers.google.com/games/services/cpp/gettingStartedIOS
When I run NativeGame, click the on screen 'Sign in', app crashes with the following message.
What's wrong with my steps?
I am not yet to be asked using which google test account to sign in, no consent screen displayed, and there is no google+ app in the simulator. Does this matter? I do not have real ios device to verify currently.
The text was updated successfully, but these errors were encountered: