New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
application crash on Android during Authenticate #1684
Comments
I have some additional info that may be helpful. The full log (not filtering for Unity) shows this:
|
are you already follow the instructions to integrate to Google Play Service ? you have to Optimze anything needed to Intgerate of to google play service , like Change App Package in Android Manifest, and get resources from Google Developer Console, and also remove .aar item 10.0.2 to 10.0.1 version in below AppCompat file if you build it to android.. i hope that will solve you problem |
I ran the setup from Window->Google Play Games->Setup->Android Setup with the Resources pasted in. Can you provide more specific instructions for what to do with the appcompat file? I don't know how to view or edit this file. I'm also not clear on what you are suggesting I do to the Android Manifest. |
I have the same issue, the plugin doesn't work on Unity 5.6.0f3. I've tried with different play services versions. All crash after trying to authenticate. |
Same for me (Unity 5.6.0 f3) |
below the app compat file, there ara some .aar version 10.0.2 you have to change the version to 10.0.1, not the appcompat file, but you have to overwrite the files that have the same folder with the appcompat files. |
I has same isses. If I remove |
my game crashes whenever I call Social.localUser.Authenticate(). I reverted back to GooglePlayGamesPlugin-0.9.36 build. No crashing, but login fails. |
Oh my god. I somehow was able to get this fixed. What I did:
Currently running 0.9.37 with no issue thus far, and had the same error posted above. Good luck people :) |
it didn't solve for me, you have to change the .aar files below the appcompat file on android manifest.xml via the folder plugin and you have to overwrite the 10.0.2 version to 10.0.1 version, that will solve the issues |
I've faced the same issue with a 5.6.0f3 and with a plugin Version 0.9.37. There is a screenshot with logs https://pp.userapi.com/c836529/v836529028/3a5a2/g2BNb6CGmKU.jpg There is my code
|
Fixed by doing these steps:
|
aar version 10.2.1 solve the problem in Unity 5.6 ? |
because currently i used the 5.5 Unity Version |
@mostdeep123 yes, for me it has solved the problem in unity 5.6. But you can try it in the Unity 5.5. I think the problem in AARs files, so it does not matter which version of Unity you use |
I would also say, remove all files and install again fresh. Its easier for me to find which files to remove by just double clicking the latest .unitypackage file: the import window should show all the files that will be imported/updated so you can find and remove them. As @chechulinYuri pointed out, you should disable the Background resolution before this. Another important thing that I can remember is to make sure that you have your Android SDK also up-to-date. |
This helped me. Can confirm this works: True, after the correction, I received the error "Authentification failed". But it was a problem with SHA-1. It was decided when I did |
I just update to v0.9.37.
Now my game crashes whenever I call Social.localUser.Authenticate().
The last thing logcat shows is " Building GPG services, implicitly attempts silent auth"
I'm supposed to be releasing this week. Please help!
The text was updated successfully, but these errors were encountered: