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NO_GPGS Does not work on Unity IOS #2027
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This change worked for me. For both GPG files exist in iOS folder change their Platform to Android only. Then after it will not create any barrier in xCode project compilation. So two steps to perform:
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In your project search for "GPGSDependencies". Open it and remove this part below and than save it. It should work.
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Both solutions work! Thank you guys. |
Since, GPGS will not be supporting on IOS soon, I decided to use NO_GPGS on my IOS build.
I add NO_GPGS under Scripting Define Symbols but still in Xcode I have GooglePlayServices which causes #1459
Am I doing something wrong with NO_GPGS? Or is there a problem :(
I am using Unity 2017.1.1f
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