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Google Auth is getting cancelled when triggered #3003
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I got the same problem. |
min Version API level: Andriod 9.0 In my case |
In my case the problem was that I had Anti-Piracy Enabled. To turn it off go to Google Play Console |
We've been experiencing the same recently, for a few days too - in our case it does happen for [new apps pointing to new Google Cloud projects] as well as [new apps pointing to existing and fully working Google Cloud projects]. We've checked many, many times our setup and all looks fine: credentials/SHA1 fingerprints for the Upload and App signing key certificates, testers, tracks and Google Cloud setup. All absolutely fine. Yet we keep getting the confusing "error 16".
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GooglePlayGames/BasicApi/CommonStatusCodes.cs Canceled = 16, If there's no logic to auto trip cancel and network is not faulty, then I'd look at where the call is made. Calling leaderboard from inside a callback can be problematic. |
We have the same problems, |
I get the same error. |
Do you fix it? |
We are also experiencing this, will update if I find a fix. |
Same problem :( |
I'm facing this problem yet... |
Thank you @sicklydove, your tips were very helpful! I noticed that |
I am trying to login and Display the LeaderboardUI but getting stats 16.
Unity version: 2019.4.9f
plugin version: 0.10.11 (0x00001011)
Logcat logs:
My code
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