This repository has been archived by the owner on Feb 24, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
MouseRayPointerSource.ts
162 lines (130 loc) · 5.57 KB
/
MouseRayPointerSource.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
import { /* tree-shaking no-side-effects-when-called */ Raycaster, Camera } from 'three';
import type { RayPointerSource, RayPointerDriver, PointerHint } from '@rafern/canvas-ui';
import { getPointerEventNormPos } from '@rafern/canvas-ui';
export class MouseRayPointerSource implements RayPointerSource {
private raycaster: Raycaster = new Raycaster();
private driver: RayPointerDriver | null = null;
/** The mapping between each DOM pointer ID and canvas-ui pointer ID */
private pointers: Map<number, number> = new Map();
/**
* The pointer ID of the mouse. Registered in constructor. This is needed
* due to wheel events not being part of the DOM PointerEvent interface and
* therefore not having a pointerID field. This is also safe because there
* can only be one mouse.
*/
private mousePointerID: number | null = null;
constructor(camera: Camera, domElem: HTMLElement) {
this.raycaster.camera = camera;
// Add listeners to DOM element
const pointerEventHandler = (event: PointerEvent) => {
const pointer = this.getPointerID(event);
if(pointer === null)
return;
this.castRay(
pointer, ...getPointerEventNormPos(event, domElem),
event.buttons, event.shiftKey, event.ctrlKey, event.altKey,
);
};
domElem.addEventListener('pointermove', pointerEventHandler);
domElem.addEventListener('pointerdown', pointerEventHandler);
domElem.addEventListener('pointerup', pointerEventHandler);
domElem.addEventListener('pointerleave', (event: PointerEvent) => {
const pointer = this.getPointerID(event);
if(this.driver !== null && pointer !== null)
this.driver.leaveAnyPointer(pointer);
});
domElem.addEventListener('wheel', (event: WheelEvent) => {
if(this.mousePointerID === null || this.driver === null)
return;
const [screenXNorm, screenYNorm] = getPointerEventNormPos(event, domElem);
const [root, xNorm, yNorm] = this.driver.castRay(
...this.getCastOriginDirection(screenXNorm, screenYNorm)
);
if(root === null)
return;
this.driver?.wheelPointer(
root, this.mousePointerID, xNorm, yNorm, event.deltaX,
event.deltaY, event.deltaZ, event.deltaMode, event.shiftKey,
event.ctrlKey, event.altKey,
);
});
}
private getCastOriginDirection(xNorm: number, yNorm: number): [[number, number, number], [number, number, number]] {
// Get origin and direction. Using a temporary raycaster
this.raycaster.setFromCamera(
{ x: xNorm * 2 - 1, y: 1 - yNorm * 2 },
this.raycaster.camera,
);
return [
this.raycaster.ray.origin.toArray(),
this.raycaster.ray.direction.toArray(),
]
}
private castRay(pointer: number, xNorm: number, yNorm: number, pressing: number | null, shift: boolean, ctrl: boolean, alt: boolean) {
if(this.driver === null)
return;
this.driver.handlePointerRay(
pointer,
pressing,
...this.getCastOriginDirection(xNorm, yNorm),
shift,
ctrl,
alt,
);
}
setRayPointerDriver(driver: RayPointerDriver): void {
// If driver already set, unset old driver
if(this.driver !== null)
this.clearRayPointerDriver();
// Register mouse pointer
this.mousePointerID = driver.registerPointer(false);
// Set driver
this.driver = driver;
}
clearRayPointerDriver(): void {
// Unregister pointers
if(this.mousePointerID !== null)
this.driver?.unregisterPointer(this.mousePointerID);
for(const pointer of this.pointers.values())
this.driver?.unregisterPointer(pointer);
// Unset driver and pointers
this.driver = null;
this.mousePointerID = null;
this.pointers.clear();
}
// Can be ignored, since mouse styling is done via pointer styles
// eslint-disable-next-line @typescript-eslint/no-empty-function
onPointerHintChanged(_pointer: number, _hint: PointerHint): void {}
/**
* Get the canvas-ui pointer ID of a given event. If the event has a pointer
* which hasn't been registered yet, then it is registered automatically. If
* driver is null and therefore registering is impossible, null is returned.
*/
private getPointerID(event: PointerEvent): number | null {
let pointerID: number | null | undefined = this.pointers.get(event.pointerId);
if(typeof pointerID === 'undefined') {
pointerID = event.pointerType === 'mouse' ? this.mousePointerID
: null;
if(pointerID === null) {
if(this.driver === null)
return null;
pointerID = this.driver.registerPointer(true);
}
this.pointers.set(event.pointerId, pointerID);
}
return pointerID;
}
/** Get the mouse pointer ID */
get mouseID(): number | null {
return this.mousePointerID;
}
/** Get all registered pointer IDs */
get pointerIDs(): Array<number> {
const ids = [];
if(this.mousePointerID !== null)
ids.push(this.mousePointerID);
for(const pointer of this.pointers.values())
ids.push(pointer);
return ids;
}
}