/
PleaseTheIslandGod.py
542 lines (497 loc) · 23.8 KB
/
PleaseTheIslandGod.py
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# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
# or any later version. For details on its copyright, license, and warranties,
# see the file NOTICE in the root directory of the PlomRogue source package.
from server.io import log, strong_write
from server.config.world_data import world_db, directions_db
from server.utils import mv_yx_in_dir_legal, rand, id_setter
from server.config.io import io_db
def pos_test(type, y, x):
pos = y * world_db["MAP_LENGTH"] + x;
plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
return (not plant or ":" == chr(world_db["MAP"][pos]))
def world_makable():
from server.world_makable import world_makable
playertype = world_makable()
for name in world_db["specials"]:
if world_db[name] not in world_db["ThingTypes"]:
print("Ignoring: No valid " + name + " set.")
return -1
return playertype
def make_map():
from server.make_map import make_map, is_neighbor, new_pos
global rand
make_map()
length = world_db["MAP_LENGTH"]
n_colons = int((length ** 2) / 16)
i_colons = 0
while (i_colons <= n_colons):
single_allowed = rand.next() % 256
y, x, pos = new_pos()
if ("." == chr(world_db["MAP"][pos])
and ((not single_allowed) or is_neighbor((y, x), ":"))):
world_db["MAP"][pos] = ord(":")
i_colons += 1
altar_placed = False
while not altar_placed:
y, x, pos = new_pos()
if (("." == chr(world_db["MAP"][pos]
or ":" == chr(world_db["MAP"][pos]))
and not is_neighbor((y, x), "X"))):
world_db["MAP"][pos] = ord("_")
world_db["altar"] = (y, x)
altar_placed = True
def thingprol_field_spreadable(c, t):
return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
and "." == c)
def thingprol_test(t):
tt = world_db["ThingTypes"][t["T_TYPE"]]
return (tt["TT_LIFEPOINTS"] == 0 or \
t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
def thingprol_post_create(t):
tt = world_db["ThingTypes"][t["T_TYPE"]]
if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
world_db["GOD_FAVOR"] += 5
elif t["T_TYPE"] == world_db["PLANT_1"]:
world_db["GOD_FAVOR"] += 25
elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]:
log("The Island God SMILES upon a new-born bear baby.")
world_db["GOD_FAVOR"] += 750
def ai_hook_pickup_test(t):
return len(t["T_CARRIES"]) < \
world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]
def actor_pickup(t):
used_slots = len(t["T_CARRIES"])
if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
from server.actions import actor_pickup
t_picked = actor_pickup(t)
if t_picked != None:
ty = world_db["ThingTypes"][t_picked["T_TYPE"]]
if t != world_db["Things"][0] and t_picked["T_PLAYERDROP"] \
and ty["TT_TOOL"] == "food":
score = int(ty["TT_TOOLPOWER"] / 32)
world_db["GOD_FAVOR"] += score
t_picked["T_PLAYERDROP"] = 0
elif t == world_db["Things"][0]:
log("CAN'T pick up object: No storage room to carry more.")
def actor_pickup_test_hook(t, tid):
tt = world_db["ThingTypes"][tid]
return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or
(tt["TT_TOOLPOWER"] <=
world_db["ThingTypes"][t["T_TYPE"]]["eat_vs_hunger_threshold"])))
def actor_drop(t):
from server.actions import actor_drop
dropped = actor_drop(t)
if dropped != None:
dropped["T_PLAYERDROP"] = 1
def actor_use_attempts_hook(t, ty):
if ty == world_db["SLIPPERS"]:
if t == world_db["Things"][0]:
log("You use the " + world_db["ThingTypes"][ty]["TT_NAME"] + ". " \
"It glows in wondrous colors, and emits a sound as if from a d"
"ying cat. The Island God laughs.")
t["T_LIFEPOINTS"] = 1
from server.config.misc import decrement_lifepoints
decrement_lifepoints(t)
elif (world_db["ThingTypes"][ty]["TT_TOOL"] == "carpentry"):
pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if (world_db["MAP"][pos] == ord("X")
or world_db["MAP"][pos] == ord("|")):
return
for t_id in [t_id for t_id in world_db["Things"]
if not world_db["Things"][t_id] == t
if not world_db["Things"][t_id]["carried"]
if world_db["Things"][t_id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][t_id]["T_POSX"] == t["T_POSX"]]:
return
wood_id = None
for t_id in t["T_CARRIES"]:
type_material = world_db["Things"][t_id]["T_TYPE"]
if (world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood"):
wood_id = t_id
break
if wood_id != None:
t["T_CARRIES"].remove(wood_id)
del world_db["Things"][wood_id]
world_db["MAP"][pos] = ord("|")
log("With your " + world_db["ThingTypes"][ty]["TT_NAME"] + " you" \
" build a WOODEN BARRIER from your "
+ world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
elif world_db["ThingTypes"][ty]["TT_TOOL"] == "fertilizer":
pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if world_db["MAP"][pos] == ord("."):
log("You create SOIL.")
world_db["MAP"][pos] = ord(":")
def actor_move(t):
def altar_msg_wait(limit):
log("The Island God will talk again when it favors you to >=" +
str(limit) + " points.")
altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
"trude on the island's affairs. I think you're a nuisance at best, and a" \
" danger to my children at worst. I will give you a chance to lighten my" \
" mood, however: For a while now, I've been trying to spread the plant " \
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
"not been very successful so far. Maybe you can make yourself useful the" \
"re. I will count each further " + \
world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
" your favor.\""
altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
" so far. Maybe you are not the worst to happen to this island since the" \
" metal birds threw the great lightning ball. Maybe you can help me spre" \
"ad another plant. It multiplies faster,and it is highly nutritious: " + \
world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
"ew. I give you the only example. Be very careful with it! I also give y" \
"ou another tool that may be helpful.\""
altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
" that you lost all " + \
world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
"ad. Here is another one. It cost me great work. Be more careful this ti" \
"me when planting it.\""
altar_msg_3 = "The Island God speaks to you: \"The " + \
world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
"ecome a pest. These creatures do not please me as much as they used to " \
"do. Exterminate them all. I will count each kill to your favor. To help" \
" you with the hunting, I grant you the empathy and knowledge to read an" \
"imals.\""
altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
"m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
"ing up; no letter: waiting)."
altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
"nd the cutest? The " + \
world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
"t this islands clearly needs more of is " + \
world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
"you help? Support them. Make sure they are well, and they will multiply" \
" faster. From now on, I will count each new-born " + \
world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
" (not spawned by me due to undo an extinction event) greatly to your fa" \
"vor. To help you with the feeding, here is something to make the ground" \
" bear more consumables."
altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
"worthy of my respect. You were a good citizen to the island, and someti" \
"mes a better steward to its inhabitants than me. The island shall miss " \
"you when you leave. But you have earned the right to do so. Take this " \
+ world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE i" \
"t when you please. It will take you to where you came from. (But do fe" \
"el free to stay here as long as you like.)\""
def enter_altar():
from server.new_thing import new_Thing
if world_db["FAVOR_STAGE"] > 9000:
log("You step on a soul-less slab of stone.")
return
log("YOU ENTER SACRED GROUND.")
if world_db["FAVOR_STAGE"] == 0:
world_db["FAVOR_STAGE"] = 1
log(altar_msg_0)
elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
altar_msg_wait(100)
elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
world_db["FAVOR_STAGE"] = 2
log(altar_msg_1)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
world_db["altar"])
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
world_db["altar"])
elif world_db["FAVOR_STAGE"] == 2 and \
0 == len([id for id in world_db["Things"]
if world_db["Things"][id]["T_TYPE"]
== world_db["PLANT_1"]]):
log(altar_msg_2)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
world_db["altar"])
world_db["GOD_FAVOR"] -= 250
elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
altar_msg_wait(500)
elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
world_db["FAVOR_STAGE"] = 3
log(altar_msg_3)
log(altar_msg_4)
world_db["EMPATHY"] = 1
elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
altar_msg_wait(5000)
elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
world_db["FAVOR_STAGE"] = 4
log(altar_msg_5)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
world_db["altar"])
elif world_db["GOD_FAVOR"] < 20000:
altar_msg_wait(20000)
elif world_db["GOD_FAVOR"] > 20000:
world_db["FAVOR_STAGE"] = 9001
log(altar_msg_6)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
world_db["altar"])
from server.actions import actor_move
test = actor_move(t)
if test != None:
if 2 == len(test):
if test[0] > 0:
if world_db["FAVOR_STAGE"] >= 3 and \
test[1] == world_db["ANIMAL_0"]:
world_db["GOD_FAVOR"] += 125
elif t == world_db["Things"][0]:
world_db["GOD_FAVOR"] -= 2 * test[1]
elif t == world_db["Things"][0]:
world_db["GOD_FAVOR"] -= 1
elif 3 == len(test):
if (t == world_db["Things"][0] and
test[1] == world_db["altar"][0] and
test[2] == world_db["altar"][1]):
enter_altar()
def actor_move_attempts_hook(t, move_result, pos):
if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
for tid in t["T_CARRIES"]:
ty = world_db["Things"][tid]["T_TYPE"]
if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
axe_name = world_db["ThingTypes"][ty]["TT_NAME"]
if t == world_db["Things"][0]:
log("With your " + axe_name + ", you chop!")
if ord("X") == world_db["MAP"][pos]:
world_db["GOD_FAVOR"] -= 1
chop_power = world_db["ThingTypes"][ty]["TT_TOOLPOWER"]
case_X = world_db["MAP"][pos] == ord("X")
if (chop_power > 0 and
((case_X and 0 == int(rand.next() / chop_power))
or (not case_X and
0 == int(rand.next() / (3 * chop_power))))):
if t == world_db["Things"][0]:
log("You chop it DOWN.")
if ord("X") == world_db["MAP"][pos]:
world_db["GOD_FAVOR"] -= 10
world_db["MAP"][pos] = ord(".")
i = 3 if case_X else 1
from server.new_thing import new_Thing
for i in range(i):
tid = id_setter(-1, "Things")
world_db["Things"][tid] = new_Thing(world_db["LUMBER"],
(move_result[1], move_result[2]))
build_fov_map(t)
return True
return False
def decrement_lifepoints(t):
from server.decrement_lifepoints import decrement_lifepoints
live_tid = t["T_TYPE"]
test = decrement_lifepoints(t)
if test > 0 and t != world_db["Things"][0]:
n_species = len([tid for tid in world_db["Things"]
if world_db["Things"][tid]["T_TYPE"] == live_tid])
if 0 == n_species:
from server.new_thing import new_Thing
if world_db["FAVOR_STAGE"] >= 3 and \
live_tid == world_db["ANIMAL_0"]:
world_db["GOD_FAVOR"] += 3000
log("CONGRATULATIONS! The "
+ world_db["ThingTypes"][live_tid]["TT_NAME"]
+ " species has died out. The Island God is pleased.")
else:
tid = id_setter(-1, "Things")
world_db["Things"][tid] = new_Thing(live_tid,
world_db["altar"])
log("The " + world_db["ThingTypes"][live_tid]["TT_NAME"] + " s"
"pecies has temporarily died out. One new-born is spawned "
"at the altar.")
return test
def command_worldactive_test_hook():
pos = world_db["MAP"].find(b'_')
if pos > 0:
y = int(pos / world_db["MAP_LENGTH"])
x = pos % world_db["MAP_LENGTH"]
world_db["altar"] = (y, x)
else:
print("Ignored: No altar defined for world to activate.")
return False
for name in world_db["specials"]:
if world_db[name] not in world_db["ThingTypes"]:
print("Ignored: Not all specials set for world to activate.")
return False
return True
def play_move_attempt_hook(t, direction, pos):
if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
carries_axe = False
for tid in t["T_CARRIES"]:
ty = world_db["Things"][tid]["T_TYPE"]
if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
world_db["Things"][0]["T_ARGUMENT"] = direction
set_command("move")
return True
return False
def play_use_attempt_hook(t, tt):
pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if tt["TT_TOOL"] == "axe":
log("To use this item for chopping, MOVE towards a tree while carrying"
" it in your inventory.")
return False
elif tt["TT_TOOL"] == "carpentry":
if (world_db["MAP"][pos] == ord("X")
or world_db["MAP"][pos] == ord("|")):
log("CAN'T build when standing on barrier.")
return False
for tid in [tid for tid in world_db["Things"]
if not world_db["Things"][tid] == t
if not world_db["Things"][tid]["carried"]
if world_db["Things"][tid]["T_POSY"] == t["T_POSY"]
if world_db["Things"][tid]["T_POSX"] == t["T_POSX"]]:
log("CAN'T build when standing objects.")
return False
wood_id = None
for tid in t["T_CARRIES"]:
type_material = world_db["Things"][tid]["T_TYPE"]
if world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood":
wood_id = tid
break
if wood_id == None:
log("You CAN'T use a " + tt["TT_NAME"]
+ " without some wood in your inventory.")
return False
return True
elif tt["TT_TOOL"] == "fertilizer":
if not world_db["MAP"][pos] == ord("."):
log("Can only make soil out of NON-SOIL earth.")
return False
return True
elif tt["TT_TOOL"] == "wood":
log("To use wood, you NEED a carpentry tool.")
return False
elif tt == world_db["ThingTypes"][world_db["SLIPPERS"]]:
return True
def play_pickup_attempt_hook(t):
if len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
log("CAN'T pick up: No storage room to carry anything more.")
return False
return True
def specialtypesetter(name):
def helper(str_int):
val = integer_test(str_int, 0)
if None != val:
world_db[name] = val
if world_db["WORLD_ACTIVE"] \
and world_db[name] not in world_db["ThingTypes"]:
world_db["WORLD_ACTIVE"] = 0
print(name + " fits no known ThingType, deactivating world.")
return helper
def write_metamap_A():
from server.worldstate_write_helpers import write_map
ord_v = ord("v")
length = world_db["MAP_LENGTH"]
metamapA = bytearray(b'0' * (length ** 2))
for tid in [tid for tid in world_db["Things"]
if not world_db["Things"][tid]["carried"]
if world_db["Things"][tid]["T_LIFEPOINTS"]
if world_db["Things"][0]["fovmap"][
world_db["Things"][tid]["pos"]] == ord_v]:
pos = (world_db["Things"][tid]["pos"])
if tid == 0 or world_db["EMPATHY"]:
ttid = world_db["Things"][tid]["T_TYPE"]
max_hp = world_db["ThingTypes"][ttid]["TT_LIFEPOINTS"]
third_of_hp = max_hp / 3
hp = world_db["Things"][tid]["T_LIFEPOINTS"]
add = 0
if hp > 2 * third_of_hp:
add = 2
elif hp > third_of_hp:
add = 1
metamapA[pos] = ord('a') + add
else:
metamapA[pos] = ord('X')
for mt in world_db["Things"][0]["T_MEMTHING"]:
pos = mt[1] * length + mt[2]
if metamapA[pos] < ord('2'):
metamapA[pos] += 1
return write_map(metamapA, length)
def write_metamap_B():
from server.worldstate_write_helpers import write_map
ord_v = ord("v")
length = world_db["MAP_LENGTH"]
metamapB = bytearray(b' ' * (length ** 2))
for tid in [tid for tid in world_db["Things"]
if not world_db["Things"][tid]["carried"]
if world_db["Things"][tid]["T_LIFEPOINTS"]
if world_db["Things"][0]["fovmap"][
world_db["Things"][tid]["pos"]] == ord_v]:
pos = (world_db["Things"][tid]["pos"])
if tid == 0 or world_db["EMPATHY"]:
action = world_db["Things"][tid]["T_COMMAND"]
if 0 != action:
name = world_db["ThingActions"][action]["TA_NAME"]
else:
name = " "
metamapB[pos] = ord(name[0])
return write_map(metamapB, length)
def calc_effort(thing_action, thing):
from math import sqrt
effort = thing_action["TA_EFFORT"]
if thing_action["TA_NAME"] == "move":
typ = thing["T_TYPE"]
max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"])
effort = int(effort / sqrt(max_hp))
effort = 1 if effort == 0 else effort
return effort
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
def set_zero_if_undefined(key):
if not key in world_db:
world_db[key] = 0
set_zero_if_undefined("GOD_FAVOR")
set_zero_if_undefined("FAVOR_STAGE")
set_zero_if_undefined("EMPATHY")
world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
"LUMBER", "ANIMAL_0", "ANIMAL_1"]
for key in world_db["specials"]:
set_zero_if_undefined(key)
world_db["terrain_names"][":"] = "SOIL"
world_db["terrain_names"]["|"] = "WALL"
world_db["terrain_names"]["_"] = "ALTAR"
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
import server.config.world_data
server.config.world_data.symbols_passable += ":_"
server.config.world_data.symbols_hide += "|"
server.config.world_data.thingprol_field_spreadable = thingprol_field_spreadable
server.config.world_data.thingprol_test_hook = thingprol_test
server.config.world_data.thingprol_post_create_hook = thingprol_post_create
from server.config.world_data import thing_defaults, thingtype_defaults
thing_defaults["T_PLAYERDROP"] = 0
thingtype_defaults["TT_STORAGE"] = 0
import server.config.actions
server.config.actions.action_db["actor_move"] = actor_move
server.config.actions.action_db["actor_pickup"] = actor_pickup
server.config.actions.action_db["actor_drop"] = actor_drop
server.config.actions.actor_pickup_test_hook = actor_pickup_test_hook
server.config.actions.actor_use_attempts_hook = actor_use_attempts_hook
server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
from server.config.commands import commands_db
commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 255))
commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
import server.config.commands
server.config.commands.command_worldactive_test_hook = \
command_worldactive_test_hook
server.config.commands.play_move_attempt_hook = play_move_attempt_hook
server.config.commands.play_use_attempt_hook = play_use_attempt_hook
server.config.commands.play_pickup_attempt_hook = play_pickup_attempt_hook
import server.config.misc
server.config.misc.make_map = make_map
server.config.misc.decrement_lifepoints = decrement_lifepoints
server.config.misc.calc_effort = calc_effort
import server.config.make_world_helpers
server.config.make_world_helpers.pos_test = pos_test
server.config.make_world_helpers.world_makable = world_makable
server.config.make_world_helpers.make_map = make_map
import server.config.ai
server.config.ai.ai_hook_pickup_test = ai_hook_pickup_test